62 lines
1.4 KiB
C#
62 lines
1.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Engines.Quests
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{
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public class Aeluva : MondainQuester
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{
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[Constructable]
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public Aeluva()
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: base("Aeluva", "the arcanist")
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{
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this.SetSkill(SkillName.Meditation, 60.0, 83.0);
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this.SetSkill(SkillName.Focus, 60.0, 83.0);
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}
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public Aeluva(Serial serial)
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: base(serial)
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{
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}
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public override Type[] Quests
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{
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get
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{
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return new Type[] { typeof(PatienceQuest) };
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}
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Female = true;
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this.Race = Race.Elf;
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this.Hue = 0x8835;
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this.HairItemID = 0x2FD0;
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this.HairHue = 0x387;
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}
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public override void InitOutfit()
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{
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this.AddItem(new ElvenBoots());
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this.AddItem(new ElvenShirt());
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this.AddItem(new Skirt());
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this.AddItem(new Circlet());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |