1190 lines
39 KiB
C#
1190 lines
39 KiB
C#
using System;
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using Server.Accounting;
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using Server.Engines.VeteranRewards;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Multis;
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using Server.Network;
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using System.Linq;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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public class SoulStone : Item, ISecurable
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{
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public override int LabelNumber
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{
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get
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{
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return 1030899;
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}
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}// soulstone
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private int m_ActiveItemID;
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private int m_InactiveItemID;
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private SecureLevel m_Level;
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[CommandProperty(AccessLevel.GameMaster)]
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public SecureLevel Level
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{
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get
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{
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return m_Level;
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}
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set
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{
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m_Level = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual int ActiveItemID
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{
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get
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{
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return m_ActiveItemID;
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}
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set
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{
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m_ActiveItemID = value;
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if (!IsEmpty)
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ItemID = m_ActiveItemID;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual int InactiveItemID
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{
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get
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{
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return m_InactiveItemID;
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}
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set
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{
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m_InactiveItemID = value;
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if (IsEmpty)
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ItemID = m_InactiveItemID;
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}
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}
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private string m_Account, m_LastUserName;
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private DateTime m_NextUse; // TODO: unused, it's here not to break serialize/deserialize
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private SkillName m_Skill;
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private double m_SkillValue;
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[CommandProperty(AccessLevel.GameMaster)]
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public string Account
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{
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get
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{
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return m_Account;
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}
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set
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{
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m_Account = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string LastUserName
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{
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get
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{
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return m_LastUserName;
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}
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set
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{
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m_LastUserName = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public SkillName Skill
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{
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get
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{
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return m_Skill;
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}
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set
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{
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m_Skill = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public double SkillValue
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{
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get
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{
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return m_SkillValue;
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}
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set
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{
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m_SkillValue = value;
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if (!IsEmpty)
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ItemID = m_ActiveItemID;
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else
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ItemID = m_InactiveItemID;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsEmpty
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{
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get
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{
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return m_SkillValue <= 0.0;
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}
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}
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[Constructable]
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public SoulStone()
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: this(null)
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{
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}
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[Constructable]
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public SoulStone(string account)
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: this(account, 0x2A93, 0x2A94)
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{
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}
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public SoulStone(string account, int itemID)
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: this(account, itemID, itemID)
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{
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}
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public SoulStone(string account, int inactiveItemID, int activeItemID)
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: base(inactiveItemID)
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{
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Light = LightType.Circle300;
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LootType = LootType.Blessed;
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m_InactiveItemID = inactiveItemID;
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m_ActiveItemID = activeItemID;
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m_Account = account;
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (!IsEmpty)
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list.Add(1070721, "#{0}\t{1:0.0}", AosSkillBonuses.GetLabel(Skill), SkillValue); // Skill stored: ~1_skillname~ ~2_skillamount~
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string name = LastUserName;
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if (name == null)
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name = String.Format("#{0}", 1074235); // Unknown
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list.Add(1041602, "{0}", name); // Owner: ~1_val~
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}
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private static bool CheckCombat(Mobile m, TimeSpan time)
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{
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for (int i = 0; i < m.Aggressed.Count; ++i)
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{
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AggressorInfo info = m.Aggressed[i];
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if (DateTime.UtcNow - info.LastCombatTime < time)
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return true;
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}
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return false;
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}
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protected virtual bool CheckUse(Mobile from)
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{
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DateTime now = DateTime.UtcNow;
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PlayerMobile pm = from as PlayerMobile;
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if (Deleted || !IsAccessibleTo(from))
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{
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return false;
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}
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else if (from.Map != Map || !from.InRange(GetWorldLocation(), 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return false;
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}
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else if (Account != null && (!(from.Account is Account) || from.Account.Username != Account))
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{
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from.SendLocalizedMessage(1070714); // This is an Account Bound Soulstone, and your character is not bound to it. You cannot use this Soulstone.
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return false;
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}
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else if (CheckCombat(from, TimeSpan.FromMinutes(2.0)))
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{
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from.SendLocalizedMessage(1070727); // You must wait two minutes after engaging in combat before you can use a Soulstone.
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return false;
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}
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else if (from.Criminal)
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{
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from.SendLocalizedMessage(1070728); // You must wait two minutes after committing a criminal act before you can use a Soulstone.
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return false;
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}
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else if (from.Region.GetLogoutDelay(from) > TimeSpan.Zero)
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{
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from.SendLocalizedMessage(1070729); // In order to use your Soulstone, you must be in a safe log-out location.
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return false;
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}
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else if (!from.Alive)
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{
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from.SendLocalizedMessage(1070730); // You may not use a Soulstone while your character is dead.
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return false;
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}
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else if (Factions.Sigil.ExistsOn(from))
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{
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from.SendLocalizedMessage(1070731); // You may not use a Soulstone while your character has a faction town sigil.
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return false;
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}
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else if (from.Spell != null && from.Spell.IsCasting)
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{
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from.SendLocalizedMessage(1070733); // You may not use a Soulstone while your character is casting a spell.
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return false;
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}
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else if (from.Poisoned)
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{
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from.SendLocalizedMessage(1070734); // You may not use a Soulstone while your character is poisoned.
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return false;
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}
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else if (from.Paralyzed)
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{
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from.SendLocalizedMessage(1070735); // You may not use a Soulstone while your character is paralyzed.
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return false;
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}
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#region Scroll of Alacrity
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if (pm.AcceleratedStart > DateTime.UtcNow)
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{
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from.SendLocalizedMessage(1078115); // You may not use a soulstone while your character is under the effects of a Scroll of Alacrity.
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return false;
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}
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#endregion
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else
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{
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return true;
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}
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}
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public virtual void OnSkillTransfered(Mobile from)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!CheckUse(from))
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return;
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from.CloseGump(typeof(SelectSkillGump));
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from.CloseGump(typeof(ConfirmSkillGump));
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from.CloseGump(typeof(ConfirmTransferGump));
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from.CloseGump(typeof(ConfirmRemovalGump));
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from.CloseGump(typeof(ErrorGump));
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if (IsEmpty)
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from.SendGump(new SelectSkillGump(this, from));
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else
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from.SendGump(new ConfirmTransferGump(this, from));
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}
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private class SelectSkillGump : Gump
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{
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private readonly SoulStone m_Stone;
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public SelectSkillGump(SoulStone stone, Mobile from)
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: base(50, 50)
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{
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m_Stone = stone;
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AddPage(0);
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AddBackground(0, 0, 520, 440, 0x13BE);
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AddImageTiled(10, 10, 500, 20, 0xA40);
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AddImageTiled(10, 40, 500, 360, 0xA40);
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AddImageTiled(10, 410, 500, 20, 0xA40);
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AddAlphaRegion(10, 10, 500, 420);
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AddHtmlLocalized(10, 12, 500, 20, 1061087, 0x7FFF, false, false); // Which skill do you wish to transfer to the Soulstone?
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AddButton(10, 410, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
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AddHtmlLocalized(45, 412, 450, 20, 1060051, 0x7FFF, false, false); // CANCEL
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for (int i = 0, n = 0; i < from.Skills.Length; i++)
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{
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Skill skill = from.Skills[i];
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if (skill.Base > 0.0)
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{
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int p = n % 30;
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if (p == 0)
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{
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int page = n / 30;
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if (page > 0)
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{
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AddButton(260, 380, 0xFA5, 0xFA6, 0, GumpButtonType.Page, page + 1);
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AddHtmlLocalized(305, 382, 200, 20, 1011066, 0x7FFF, false, false); // Next page
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}
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AddPage(page + 1);
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if (page > 0)
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{
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AddButton(10, 380, 0xFAE, 0xFAF, 0, GumpButtonType.Page, page);
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AddHtmlLocalized(55, 382, 200, 20, 1011067, 0x7FFF, false, false); // Previous page
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}
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}
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int x = (p % 2 == 0) ? 10 : 260;
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int y = (p / 2) * 20 + 40;
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AddButton(x, y, 0xFA5, 0xFA6, i + 1, GumpButtonType.Reply, 0);
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AddHtmlLocalized(x + 45, y + 2, 200, 20, AosSkillBonuses.GetLabel(skill.SkillName), 0x7FFF, false, false);
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n++;
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}
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}
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID == 0 || !m_Stone.IsEmpty)
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return;
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Mobile from = sender.Mobile;
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int iSkill = info.ButtonID - 1;
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if (iSkill < 0 || iSkill >= from.Skills.Length)
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return;
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Skill skill = from.Skills[iSkill];
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if (skill.Base <= 0.0)
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return;
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if (!m_Stone.CheckUse(from))
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return;
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from.SendGump(new ConfirmSkillGump(m_Stone, skill));
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}
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}
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private class ConfirmSkillGump : Gump
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{
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private readonly SoulStone m_Stone;
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private readonly Skill m_Skill;
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public ConfirmSkillGump(SoulStone stone, Skill skill)
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: base(50, 50)
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{
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m_Stone = stone;
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m_Skill = skill;
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AddBackground(0, 0, 520, 440, 0x13BE);
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AddImageTiled(10, 10, 500, 20, 0xA40);
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AddImageTiled(10, 40, 500, 360, 0xA40);
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AddImageTiled(10, 410, 500, 20, 0xA40);
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AddAlphaRegion(10, 10, 500, 420);
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AddHtmlLocalized(10, 12, 500, 20, 1070709, 0x7FFF, false, false); // <CENTER>Confirm Soulstone Transfer</CENTER>
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/* <CENTER>Soulstone</CENTER><BR>
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* You are using a Soulstone. This powerful artifact allows you to remove skill points
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* from your character and store them in the stone for later retrieval. In order to use
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* the stone, you must make sure your Skill Lock for the indicated skill is pointed downward.
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* Click the "Skills" button on your Paperdoll to access the Skill List, and double-check
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* your skill lock.<BR><BR>
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*
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* Once you activate the stone, all skill points in the indicated skill will be removed from
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* your character. These skill points can later be retrieved. IMPORTANT: When retrieving
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* skill points from a Soulstone, the Soulstone WILL REPLACE any existing skill points
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* already on your character!<BR><BR>
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*
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* This is an Account Bound Soulstone. Skill pointsstored inside can be retrieved by any
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* character on the same account as the character who placed them into the stone.
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*/
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AddHtmlLocalized(10, 42, 500, 110, 1061067, 0x7FFF, false, true);
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AddHtmlLocalized(10, 200, 390, 20, 1062297, 0x7FFF, false, false); // Skill Chosen:
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AddHtmlLocalized(210, 200, 390, 20, AosSkillBonuses.GetLabel(skill.SkillName), 0x7FFF, false, false);
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AddHtmlLocalized(10, 220, 390, 20, 1062298, 0x7FFF, false, false); // Current Value:
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AddLabel(210, 220, 0x481, skill.Base.ToString("0.0"));
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AddHtmlLocalized(10, 240, 390, 20, 1062299, 0x7FFF, false, false); // Current Cap:
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AddLabel(210, 240, 0x481, skill.Cap.ToString("0.0"));
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AddHtmlLocalized(10, 260, 390, 20, 1062300, 0x7FFF, false, false); // New Value:
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AddLabel(210, 260, 0x481, "0.0");
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AddButton(10, 360, 0xFA5, 0xFA6, 2, GumpButtonType.Reply, 0);
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AddHtmlLocalized(45, 362, 450, 20, 1070720, 0x7FFF, false, false); // Activate the stone. I am ready to transfer the skill points to it.
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AddButton(10, 380, 0xFA5, 0xFA6, 1, GumpButtonType.Reply, 0);
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AddHtmlLocalized(45, 382, 450, 20, 1062279, 0x7FFF, false, false); // No, let me make another selection.
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AddButton(10, 410, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
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AddHtmlLocalized(45, 412, 450, 20, 1060051, 0x7FFF, false, false); // CANCEL
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID == 0 || !m_Stone.IsEmpty)
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return;
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Mobile from = sender.Mobile;
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if (!m_Stone.CheckUse(from))
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return;
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if (info.ButtonID == 1) // Is asking for another selection
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{
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from.SendGump(new SelectSkillGump(m_Stone, from));
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return;
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}
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if (m_Skill.Base <= 0.0)
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return;
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if (m_Skill.Lock != SkillLock.Down)
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{
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// <CENTER>Unable to Transfer Selected Skill to Soulstone</CENTER>
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/* You cannot transfer the selected skill to the Soulstone at this time. The selected
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* skill may be locked or set to raise in your skill menu. Click on "Skills" in your
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* paperdoll menu to check your raise/locked/lower settings and your total skills.
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* Make any needed adjustments, then click "Continue". If you do not wish to transfer
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* the selected skill at this time, click "Cancel".
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*/
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from.SendGump(new ErrorGump(m_Stone, 1070710, 1070711));
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return;
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}
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m_Stone.Skill = m_Skill.SkillName;
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m_Stone.SkillValue = m_Skill.Base;
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m_Skill.Base = 0.0;
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CheckSkill(from);
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from.SendLocalizedMessage(1070712); // You have successfully transferred your skill points into the Soulstone.
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m_Stone.LastUserName = from.Name;
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Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), 0, 0, 0, 0, 0, 5060, 0);
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Effects.PlaySound(from.Location, from.Map, 0x243);
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Effects.SendMovingParticles(new Entity(Server.Serial.Zero, new Point3D(from.X - 6, from.Y - 6, from.Z + 15), from.Map), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100);
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Effects.SendTargetParticles(from, 0x375A, 35, 90, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
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m_Stone.OnSkillTransfered(from);
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}
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private void CheckSkill(Mobile from)
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{
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if (m_Skill.SkillName == SkillName.AnimalTaming)
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{
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PlayerMobile owner = from as PlayerMobile;
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if (owner != null && owner.AllFollowers != null && owner.AllFollowers.Count > 0)
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{
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foreach (BaseCreature bc in owner.AllFollowers.OfType<BaseCreature>())
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{
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if (bc.CheckControlChance(owner))
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{
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bc.ControlTarget = null;
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bc.ControlOrder = OrderType.None;
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if (bc is BaseMount && ((BaseMount)bc).Rider == from)
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{
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from.SendLocalizedMessage(1042317); // You may not ride at this time
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((BaseMount)bc).Rider = null;
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}
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}
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}
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}
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}
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}
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}
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private class ConfirmTransferGump : Gump
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{
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private readonly SoulStone m_Stone;
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public ConfirmTransferGump(SoulStone stone, Mobile from)
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: base(50, 50)
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{
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m_Stone = stone;
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AddBackground(0, 0, 520, 440, 0x13BE);
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AddImageTiled(10, 10, 500, 20, 0xA40);
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AddImageTiled(10, 40, 500, 360, 0xA40);
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AddImageTiled(10, 410, 500, 20, 0xA40);
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AddAlphaRegion(10, 10, 500, 420);
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AddHtmlLocalized(10, 12, 500, 20, 1070709, 0x7FFF, false, false); // <CENTER>Confirm Soulstone Transfer</CENTER>
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/* <CENTER>Soulstone</CENTER><BR>
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* You are using a Soulstone. This powerful artifact allows you to remove skill points
|
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* from your character and store them in the stone for later retrieval. In order to use
|
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* the stone, you must make sure your Skill Lock for the indicated skill is pointed downward.
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* Click the "Skills" button on your Paperdoll to access the Skill List, and double-check
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* your skill lock.<BR><BR>
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*
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* Once you activate the stone, all skill points in the indicated skill will be removed from
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* your character. These skill points can later be retrieved. IMPORTANT: When retrieving
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* skill points from a Soulstone, the Soulstone WILL REPLACE any existing skill points
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* already on your character!<BR><BR>
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*
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* This is an Account Bound Soulstone. Skill pointsstored inside can be retrieved by any
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* character on the same account as the character who placed them into the stone.
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*/
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AddHtmlLocalized(10, 42, 500, 110, 1061067, 0x7FFF, false, true);
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AddHtmlLocalized(10, 200, 390, 20, 1070718, 0x7FFF, false, false); // Skill Stored:
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AddHtmlLocalized(210, 200, 390, 20, AosSkillBonuses.GetLabel(stone.Skill), 0x7FFF, false, false);
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Skill fromSkill = from.Skills[stone.Skill];
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AddHtmlLocalized(10, 220, 390, 20, 1062298, 0x7FFF, false, false); // Current Value:
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AddLabel(210, 220, 0x481, fromSkill.Base.ToString("0.0"));
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|
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AddHtmlLocalized(10, 240, 390, 20, 1062299, 0x7FFF, false, false); // Current Cap:
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AddLabel(210, 240, 0x481, fromSkill.Cap.ToString("0.0"));
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AddHtmlLocalized(10, 260, 390, 20, 1062300, 0x7FFF, false, false); // New Value:
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AddLabel(210, 260, 0x481, stone.SkillValue.ToString("0.0"));
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|
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AddButton(10, 360, 0xFA5, 0xFA6, 2, GumpButtonType.Reply, 0);
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AddHtmlLocalized(45, 362, 450, 20, 1070719, 0x7FFF, false, false); // Activate the stone. I am ready to retrieve the skill points from it.
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AddButton(10, 380, 0xFA5, 0xFA6, 1, GumpButtonType.Reply, 0);
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AddHtmlLocalized(45, 382, 450, 20, 1070723, 0x7FFF, false, false); // Remove all skill points from this stone and DO NOT absorb them.
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AddButton(10, 410, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
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AddHtmlLocalized(45, 412, 450, 20, 1060051, 0x7FFF, false, false); // CANCEL
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID == 0 || m_Stone.IsEmpty)
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return;
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Mobile from = sender.Mobile;
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|
|
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if (!m_Stone.CheckUse(from))
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return;
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if (info.ButtonID == 1) // Remove skill points
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{
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from.SendGump(new ConfirmRemovalGump(m_Stone));
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return;
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}
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SkillName skill = m_Stone.Skill;
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double skillValue = m_Stone.SkillValue;
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Skill fromSkill = from.Skills[m_Stone.Skill];
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/* If we have, say, 88.4 in our skill and the stone holds 100, we need
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* 11.6 free points. Also, if we're below our skillcap by, say, 8.2 points,
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* we only need 11.6 - 8.2 = 3.4 points.
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*/
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int requiredAmount = (int)(skillValue * 10) - fromSkill.BaseFixedPoint - (from.SkillsCap - from.SkillsTotal);
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bool cannotAbsorb = false;
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if (fromSkill.Lock != SkillLock.Up)
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{
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cannotAbsorb = true;
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}
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else if (requiredAmount > 0)
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{
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int available = 0;
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for (int i = 0; i < from.Skills.Length; ++i)
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{
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if (from.Skills[i].Lock != SkillLock.Down)
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continue;
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available += from.Skills[i].BaseFixedPoint;
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}
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if (requiredAmount > available)
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cannotAbsorb = true;
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}
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if (cannotAbsorb)
|
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{
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// <CENTER>Unable to Absorb Selected Skill from Soulstone</CENTER>
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/* You cannot absorb the selected skill from the Soulstone at this time. The selected
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* skill may be locked or set to lower in your skill menu. You may also be at your
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* total skill cap. Click on "Skills" in your paperdoll menu to check your
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* raise/locked/lower settings and your total skills. Make any needed adjustments,
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* then click "Continue". If you do not wish to transfer the selected skill at this
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* time, click "Cancel".
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*/
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from.SendGump(new ErrorGump(m_Stone, 1070717, 1070716));
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return;
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}
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if (skillValue > fromSkill.Cap)
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{
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// <CENTER>Unable to Absorb Selected Skill from Soulstone</CENTER>
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/* The amount of skill stored in this stone exceeds your individual skill cap for
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* that skill. In order to retrieve the skill points stored in this stone, you must
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* obtain a Power Scroll of the appropriate type and level in order to increase your
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* skill cap. You cannot currently retrieve the skill points stored in this stone.
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*/
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from.SendGump(new ErrorGump(m_Stone, 1070717, 1070715));
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return;
|
|
}
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if (fromSkill.Base >= skillValue)
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{
|
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// <CENTER>Unable to Absorb Selected Skill from Soulstone</CENTER>
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/* You cannot transfer the selected skill to the Soulstone at this time. The selected
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* skill has a skill level higher than what is stored in the Soulstone.
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*/
|
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// Wrong message?!
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from.SendGump(new ErrorGump(m_Stone, 1070717, 1070802));
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return;
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}
|
|
|
|
#region Scroll of ALacrity
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PlayerMobile pm = from as PlayerMobile;
|
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if (pm.AcceleratedStart > DateTime.UtcNow)
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|
{
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// <CENTER>Unable to Absorb Selected Skill from Soulstone</CENTER>
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/*You may not use a soulstone while your character is under the effects of a Scroll of Alacrity.*/
|
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// Wrong message?!
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from.SendGump(new ErrorGump(m_Stone, 1070717, 1078115));
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return;
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}
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#endregion
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if (requiredAmount > 0)
|
|
{
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for (int i = 0; i < from.Skills.Length; ++i)
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{
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if (from.Skills[i].Lock != SkillLock.Down)
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continue;
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if (requiredAmount >= from.Skills[i].BaseFixedPoint)
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{
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requiredAmount -= from.Skills[i].BaseFixedPoint;
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from.Skills[i].Base = 0.0;
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}
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else
|
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{
|
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from.Skills[i].BaseFixedPoint -= requiredAmount;
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break;
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|
}
|
|
}
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|
}
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fromSkill.Base = skillValue;
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m_Stone.SkillValue = 0.0;
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from.SendLocalizedMessage(1070713); // You have successfully absorbed the Soulstone's skill points.
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m_Stone.LastUserName = from.Name;
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Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), 0, 0, 0, 0, 0, 5060, 0);
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Effects.PlaySound(from.Location, from.Map, 0x243);
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Effects.SendMovingParticles(new Entity(Server.Serial.Zero, new Point3D(from.X - 6, from.Y - 6, from.Z + 15), from.Map), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100);
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Effects.SendTargetParticles(from, 0x375A, 35, 90, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
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if (m_Stone is SoulstoneFragment)
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{
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|
SoulstoneFragment frag = m_Stone as SoulstoneFragment;
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|
|
if (--frag.UsesRemaining <= 0)
|
|
from.SendLocalizedMessage(1070974); // You have used up your soulstone fragment.
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}
|
|
}
|
|
}
|
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|
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private class ConfirmRemovalGump : Gump
|
|
{
|
|
private readonly SoulStone m_Stone;
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|
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public ConfirmRemovalGump(SoulStone stone)
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: base(50, 50)
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|
{
|
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m_Stone = stone;
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AddBackground(0, 0, 520, 440, 0x13BE);
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AddImageTiled(10, 10, 500, 20, 0xA40);
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AddImageTiled(10, 40, 500, 360, 0xA40);
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AddImageTiled(10, 410, 500, 20, 0xA40);
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|
|
AddAlphaRegion(10, 10, 500, 420);
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|
|
AddHtmlLocalized(10, 12, 500, 20, 1070725, 0x7FFF, false, false); // <CENTER>Confirm Soulstone Skill Removal</CENTER>
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|
|
|
/* WARNING!<BR><BR>
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*
|
|
* You are about to permanently remove all skill points stored in this Soulstone.
|
|
* You WILL NOT absorb these skill points. They will be DELETED.<BR><BR>
|
|
*
|
|
* Are you sure you wish to do this? If not, press the Cancel button.
|
|
*/
|
|
AddHtmlLocalized(10, 42, 500, 110, 1070724, 0x7FFF, false, true);
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|
|
AddButton(10, 380, 0xFA5, 0xFA6, 1, GumpButtonType.Reply, 0);
|
|
AddHtmlLocalized(45, 382, 450, 20, 1052072, 0x7FFF, false, false); // Continue
|
|
|
|
AddButton(10, 410, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
|
|
AddHtmlLocalized(45, 412, 450, 20, 1060051, 0x7FFF, false, false); // CANCEL
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|
}
|
|
|
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public override void OnResponse(NetState sender, RelayInfo info)
|
|
{
|
|
if (info.ButtonID == 0 || m_Stone.IsEmpty)
|
|
return;
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|
|
|
Mobile from = sender.Mobile;
|
|
|
|
if (!m_Stone.CheckUse(from))
|
|
return;
|
|
|
|
m_Stone.SkillValue = 0.0;
|
|
from.SendLocalizedMessage(1070726); // You have successfully deleted the Soulstone's skill points.
|
|
}
|
|
}
|
|
|
|
private class ErrorGump : Gump
|
|
{
|
|
private readonly SoulStone m_Stone;
|
|
|
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public ErrorGump(SoulStone stone, int title, int message)
|
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: base(50, 50)
|
|
{
|
|
m_Stone = stone;
|
|
|
|
AddBackground(0, 0, 520, 440, 0x13BE);
|
|
|
|
AddImageTiled(10, 10, 500, 20, 0xA40);
|
|
AddImageTiled(10, 40, 500, 360, 0xA40);
|
|
AddImageTiled(10, 410, 500, 20, 0xA40);
|
|
|
|
AddAlphaRegion(10, 10, 500, 420);
|
|
|
|
AddHtmlLocalized(10, 12, 500, 20, title, 0x7FFF, false, false);
|
|
|
|
AddHtmlLocalized(10, 42, 500, 110, message, 0x7FFF, false, true);
|
|
|
|
AddButton(10, 380, 0xFA5, 0xFA6, 1, GumpButtonType.Reply, 0);
|
|
AddHtmlLocalized(45, 382, 450, 20, 1052072, 0x7FFF, false, false); // Continue
|
|
|
|
AddButton(10, 410, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
|
|
AddHtmlLocalized(45, 412, 450, 20, 1060051, 0x7FFF, false, false); // CANCEL
|
|
}
|
|
|
|
public override void OnResponse(NetState sender, RelayInfo info)
|
|
{
|
|
if (info.ButtonID == 0)
|
|
return;
|
|
|
|
Mobile from = sender.Mobile;
|
|
|
|
if (!m_Stone.CheckUse(from))
|
|
return;
|
|
|
|
if (m_Stone.IsEmpty)
|
|
from.SendGump(new SelectSkillGump(m_Stone, from));
|
|
else
|
|
from.SendGump(new ConfirmTransferGump(m_Stone, from));
|
|
}
|
|
}
|
|
|
|
public SoulStone(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.WriteEncodedInt(3); // version
|
|
|
|
//version 3
|
|
writer.Write((string)m_LastUserName);
|
|
|
|
//version 2
|
|
writer.Write((int)m_Level);
|
|
|
|
writer.Write(m_ActiveItemID);
|
|
writer.Write(m_InactiveItemID);
|
|
|
|
writer.Write((string)m_Account);
|
|
writer.Write((DateTime)m_NextUse); //TODO: delete it in a harmless way
|
|
|
|
writer.WriteEncodedInt((int)m_Skill);
|
|
writer.Write((double)m_SkillValue);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadEncodedInt();
|
|
|
|
switch( version )
|
|
{
|
|
case 3:
|
|
{
|
|
m_LastUserName = reader.ReadString();
|
|
goto case 2;
|
|
}
|
|
case 2:
|
|
{
|
|
m_Level = (SecureLevel)reader.ReadInt();
|
|
goto case 1;
|
|
}
|
|
case 1:
|
|
{
|
|
m_ActiveItemID = reader.ReadInt();
|
|
m_InactiveItemID = reader.ReadInt();
|
|
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
m_Account = reader.ReadString();
|
|
m_NextUse = reader.ReadDateTime(); //TODO: delete it in a harmless way
|
|
|
|
m_Skill = (SkillName)reader.ReadEncodedInt();
|
|
m_SkillValue = reader.ReadDouble();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (version == 0)
|
|
{
|
|
m_ActiveItemID = 0x2A94;
|
|
m_InactiveItemID = 0x2A93;
|
|
}
|
|
}
|
|
}
|
|
|
|
public class SoulstoneFragment : SoulStone, IUsesRemaining, ICraftable
|
|
{
|
|
private int m_UsesRemaining;
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1071000;
|
|
}
|
|
}// soulstone fragment
|
|
|
|
[Constructable]
|
|
public SoulstoneFragment()
|
|
: this(5, null)
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public SoulstoneFragment(int usesRemaining)
|
|
: this(usesRemaining, null)
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public SoulstoneFragment(string account)
|
|
: this(5, account)
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public SoulstoneFragment(int usesRemaining, string account)
|
|
: base(account, Utility.Random(0x2AA1, 9))
|
|
{
|
|
m_UsesRemaining = usesRemaining;
|
|
}
|
|
|
|
public override void AddUsesRemainingProperties(ObjectPropertyList list)
|
|
{
|
|
list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int UsesRemaining
|
|
{
|
|
get
|
|
{
|
|
return m_UsesRemaining;
|
|
}
|
|
set
|
|
{
|
|
m_UsesRemaining = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
public override void OnSkillTransfered(Mobile from)
|
|
{
|
|
if (String.IsNullOrEmpty(Account))
|
|
{
|
|
Account = from.Account.Username;
|
|
}
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.WriteEncodedInt(2); // version
|
|
|
|
writer.WriteEncodedInt(m_UsesRemaining);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadEncodedInt();
|
|
|
|
m_UsesRemaining = reader.ReadEncodedInt();
|
|
|
|
if (version <= 1)
|
|
{
|
|
if (ItemID == 0x2A93 || ItemID == 0x2A94)
|
|
{
|
|
ActiveItemID = Utility.Random(0x2AA1, 9);
|
|
}
|
|
else
|
|
{
|
|
ActiveItemID = ItemID;
|
|
}
|
|
|
|
InactiveItemID = ActiveItemID;
|
|
}
|
|
|
|
if (version == 0 && Weight == 1)
|
|
Weight = -1;
|
|
}
|
|
|
|
public SoulstoneFragment(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
protected override bool CheckUse(Mobile from)
|
|
{
|
|
bool canUse = base.CheckUse(from);
|
|
|
|
if (canUse)
|
|
{
|
|
if (m_UsesRemaining <= 0)
|
|
{
|
|
from.SendLocalizedMessage(1070975); // That soulstone fragment has no more uses.
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return canUse;
|
|
}
|
|
|
|
public bool ShowUsesRemaining
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
set
|
|
{
|
|
}
|
|
}
|
|
|
|
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
|
|
{
|
|
UsesRemaining = 1;
|
|
Hue = 1150;
|
|
return quality;
|
|
}
|
|
}
|
|
|
|
[Flipable]
|
|
public class BlueSoulstone : SoulStone
|
|
{
|
|
[Constructable]
|
|
public BlueSoulstone()
|
|
: this(null)
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public BlueSoulstone(string account)
|
|
: base(account, 0x2ADC, 0x2ADD)
|
|
{
|
|
}
|
|
|
|
public BlueSoulstone(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public void Flip()
|
|
{
|
|
switch( ItemID )
|
|
{
|
|
case 0x2ADC:
|
|
ItemID = 0x2AEC;
|
|
break;
|
|
case 0x2ADD:
|
|
ItemID = 0x2AED;
|
|
break;
|
|
case 0x2AEC:
|
|
ItemID = 0x2ADC;
|
|
break;
|
|
case 0x2AED:
|
|
ItemID = 0x2ADD;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class RedSoulstone : SoulStone, IRewardItem
|
|
{
|
|
[Constructable]
|
|
public RedSoulstone()
|
|
: this(null)
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public RedSoulstone(string account)
|
|
: base(account, 0x32F3, 0x32F4)
|
|
{
|
|
}
|
|
|
|
public RedSoulstone(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
private bool m_IsRewardItem;
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool IsRewardItem
|
|
{
|
|
get
|
|
{
|
|
return m_IsRewardItem;
|
|
}
|
|
set
|
|
{
|
|
m_IsRewardItem = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
public override void GetProperties(ObjectPropertyList list)
|
|
{
|
|
base.GetProperties(list);
|
|
|
|
if (m_IsRewardItem)
|
|
list.Add(1076217); // 1st Year Veteran Reward
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)1); // version
|
|
|
|
writer.Write((bool)m_IsRewardItem);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
switch ( version )
|
|
{
|
|
case 1:
|
|
{
|
|
m_IsRewardItem = reader.ReadBool();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public class VioletSoulstone : SoulStone
|
|
{
|
|
[Constructable]
|
|
public VioletSoulstone()
|
|
: this(null)
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public VioletSoulstone(string account)
|
|
: base(account)
|
|
{
|
|
Hue = 2598;
|
|
}
|
|
|
|
public VioletSoulstone(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|