120 lines
4.5 KiB
C#
120 lines
4.5 KiB
C#
using System;
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using System.Collections;
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using Server.Mobiles;
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using Server.Multis;
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using Server.Network;
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namespace Server.Gumps
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{
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public class VendorInventoryGump : Gump
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{
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private readonly BaseHouse m_House;
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private readonly ArrayList m_Inventories;
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public VendorInventoryGump(BaseHouse house, Mobile from)
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: base(50, 50)
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{
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m_House = house;
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m_Inventories = new ArrayList(house.VendorInventories);
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AddBackground(0, 0, 420, 50 + 20 * m_Inventories.Count, 0x13BE);
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AddImageTiled(10, 10, 400, 20, 0xA40);
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AddHtmlLocalized(15, 10, 200, 20, 1062435, 0x7FFF, false, false); // Reclaim Vendor Inventory
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AddHtmlLocalized(330, 10, 50, 20, 1062465, 0x7FFF, false, false); // Expires
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AddImageTiled(10, 40, 400, 20 * m_Inventories.Count, 0xA40);
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for (int i = 0; i < m_Inventories.Count; i++)
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{
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VendorInventory inventory = (VendorInventory)m_Inventories[i];
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int y = 40 + 20 * i;
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if (inventory.Owner == from)
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AddButton(10, y, 0xFA5, 0xFA7, i + 1, GumpButtonType.Reply, 0);
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AddLabel(45, y, 0x481, String.Format("{0} ({1})", inventory.ShopName, inventory.VendorName));
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TimeSpan expire = inventory.ExpireTime - DateTime.UtcNow;
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int hours = (int)expire.TotalHours;
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AddLabel(320, y, 0x481, hours.ToString());
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AddHtmlLocalized(350, y, 50, 20, 1062466, 0x7FFF, false, false); // hour(s)
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}
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID == 0)
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return;
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Mobile from = sender.Mobile;
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HouseSign sign = m_House.Sign;
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if (m_House.Deleted || sign == null || sign.Deleted || !from.CheckAlive())
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return;
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if (from.Map != sign.Map || !from.InRange(sign, 5))
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{
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from.SendLocalizedMessage(1062429); // You must be within five paces of the house sign to use this option.
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return;
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}
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int index = info.ButtonID - 1;
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if (index < 0 || index >= m_Inventories.Count)
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return;
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VendorInventory inventory = (VendorInventory)m_Inventories[index];
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if (inventory.Owner != from || !m_House.VendorInventories.Contains(inventory))
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return;
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int totalItems = 0;
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int givenToBackpack = 0;
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int givenToBankBox = 0;
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for (int i = inventory.Items.Count - 1; i >= 0; i--)
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{
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Item item = inventory.Items[i];
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if (item.Deleted)
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{
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inventory.Items.RemoveAt(i);
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continue;
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}
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totalItems += 1 + item.TotalItems;
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if (from.PlaceInBackpack(item))
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{
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inventory.Items.RemoveAt(i);
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givenToBackpack += 1 + item.TotalItems;
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}
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else if (from.BankBox.TryDropItem(from, item, false))
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{
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inventory.Items.RemoveAt(i);
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givenToBankBox += 1 + item.TotalItems;
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}
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}
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from.SendLocalizedMessage(1062436, totalItems.ToString() + "\t" + inventory.Gold.ToString()); // The vendor you selected had ~1_COUNT~ items in its inventory, and ~2_AMOUNT~ gold in its account.
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int givenGold = Banker.DepositUpTo(from, inventory.Gold);
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inventory.Gold -= givenGold;
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from.SendLocalizedMessage(1060397, givenGold.ToString()); // ~1_AMOUNT~ gold has been deposited into your bank box.
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from.SendLocalizedMessage(1062437, givenToBackpack.ToString() + "\t" + givenToBankBox.ToString()); // ~1_COUNT~ items have been removed from the shop inventory and placed in your backpack. ~2_BANKCOUNT~ items were removed from the shop inventory and placed in your bank box.
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if (inventory.Gold > 0 || inventory.Items.Count > 0)
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{
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from.SendLocalizedMessage(1062440); // Some of the shop inventory would not fit in your backpack or bank box. Please free up some room and try again.
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}
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else
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{
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inventory.Delete();
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from.SendLocalizedMessage(1062438); // The shop is now empty of inventory and funds, so it has been deleted.
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}
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}
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}
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} |