148 lines
4.8 KiB
C#
148 lines
4.8 KiB
C#
using System;
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using Server.Targeting;
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namespace Server.Commands
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{
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public class SkillsCommand
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{
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public static void Initialize()
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{
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CommandSystem.Register("SetSkill", AccessLevel.GameMaster, new CommandEventHandler(SetSkill_OnCommand));
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CommandSystem.Register("GetSkill", AccessLevel.GameMaster, new CommandEventHandler(GetSkill_OnCommand));
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CommandSystem.Register("SetAllSkills", AccessLevel.GameMaster, new CommandEventHandler(SetAllSkills_OnCommand));
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}
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[Usage("SetSkill <name> <value>")]
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[Description("Sets a skill value by name of a targeted mobile.")]
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public static void SetSkill_OnCommand(CommandEventArgs arg)
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{
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if (arg.Length != 2)
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{
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arg.Mobile.SendMessage("SetSkill <skill name> <value>");
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}
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else
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{
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SkillName skill;
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if (Enum.TryParse(arg.GetString(0), true, out skill))
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{
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arg.Mobile.Target = new SkillTarget(skill, arg.GetDouble(1));
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}
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else
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{
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arg.Mobile.SendLocalizedMessage(1005631); // You have specified an invalid skill to set.
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}
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}
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}
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[Usage("SetAllSkills <name> <value>")]
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[Description("Sets all skill values of a targeted mobile.")]
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public static void SetAllSkills_OnCommand(CommandEventArgs arg)
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{
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if (arg.Length != 1)
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{
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arg.Mobile.SendMessage("SetAllSkills <value>");
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}
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else
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{
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arg.Mobile.Target = new AllSkillsTarget(arg.GetDouble(0));
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}
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}
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[Usage("GetSkill <name>")]
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[Description("Gets a skill value by name of a targeted mobile.")]
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public static void GetSkill_OnCommand(CommandEventArgs arg)
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{
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if (arg.Length != 1)
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{
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arg.Mobile.SendMessage("GetSkill <skill name>");
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}
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else
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{
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SkillName skill;
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if (Enum.TryParse(arg.GetString(0), true, out skill))
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{
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arg.Mobile.Target = new SkillTarget(skill);
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}
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else
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{
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arg.Mobile.SendMessage("You have specified an invalid skill to get.");
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}
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}
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}
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public class AllSkillsTarget : Target
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{
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private readonly double m_Value;
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public AllSkillsTarget(double value)
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: base(-1, false, TargetFlags.None)
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{
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this.m_Value = value;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is Mobile)
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{
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Mobile targ = (Mobile)targeted;
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Server.Skills skills = targ.Skills;
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for (int i = 0; i < skills.Length; ++i)
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skills[i].Base = this.m_Value;
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CommandLogging.LogChangeProperty(from, targ, "EverySkill.Base", this.m_Value.ToString());
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}
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else
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{
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from.SendMessage("That does not have skills!");
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}
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}
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}
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public class SkillTarget : Target
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{
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private readonly bool m_Set;
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private readonly SkillName m_Skill;
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private readonly double m_Value;
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public SkillTarget(SkillName skill, double value)
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: base(-1, false, TargetFlags.None)
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{
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this.m_Set = true;
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this.m_Skill = skill;
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this.m_Value = value;
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}
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public SkillTarget(SkillName skill)
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: base(-1, false, TargetFlags.None)
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{
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this.m_Set = false;
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this.m_Skill = skill;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is Mobile)
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{
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Mobile targ = (Mobile)targeted;
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Skill skill = targ.Skills[this.m_Skill];
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if (skill == null)
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return;
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if (this.m_Set)
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{
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skill.Base = this.m_Value;
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CommandLogging.LogChangeProperty(from, targ, String.Format("{0}.Base", this.m_Skill), this.m_Value.ToString());
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}
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from.SendMessage("{0} : {1} (Base: {2})", this.m_Skill, skill.Value, skill.Base);
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}
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else
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{
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from.SendMessage("That does not have skills!");
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}
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}
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}
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}
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} |