Files
abysmal-isle/Scripts/Abilities/TalonStrike.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

119 lines
3.9 KiB
C#

using System;
using System.Collections;
using Server.Mobiles;
namespace Server.Items
{
/// <summary>
/// Attack with increased damage with additional damage over time.
/// </summary>
public class TalonStrike : WeaponAbility
{
private static readonly Hashtable m_Registry = new Hashtable();
public TalonStrike()
{
}
public override SkillName GetSecondarySkill(Mobile from)
{
return from.Skills[SkillName.Ninjitsu].Base > from.Skills[SkillName.Bushido].Base ? SkillName.Ninjitsu : SkillName.Bushido;
}
public static Hashtable Registry
{
get
{
return m_Registry;
}
}
public override int BaseMana
{
get
{
return 20;
}
}
public override double DamageScalar
{
get
{
return 1.2;
}
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (Registry.Contains(defender) || !this.Validate(attacker) || !this.CheckMana(attacker, true))
return;
ClearCurrentAbility(attacker);
attacker.SendLocalizedMessage(1063358); // You deliver a talon strike!
defender.SendLocalizedMessage(1063359); // Your attacker delivers a talon strike!
defender.FixedParticles(0x373A, 1, 17, 0x26BC, 0x662, 0, EffectLayer.Waist);
Timer t = new InternalTimer(defender, (int)(10.0 * (attacker.Skills[SkillName.Ninjitsu].Value - 50.0) / 70.0 + 5), attacker); //5 - 15 damage
BuffInfo.AddBuff(defender, new BuffInfo(BuffIcon.TalonStrike, 1028856, 1151309, TimeSpan.FromSeconds(5.0), defender, "40"));
t.Start();
Registry.Add(defender, t);
if (attacker is BaseCreature)
PetTrainingHelper.OnWeaponAbilityUsed((BaseCreature)attacker, SkillName.Ninjitsu);
}
private class InternalTimer : Timer
{
private readonly Mobile m_Defender;
private readonly Mobile m_Attacker;
private readonly double DamagePerTick;
private double m_DamageRemaining;
private double m_DamageToDo;
public InternalTimer(Mobile defender, int totalDamage, Mobile attacker)
: base(TimeSpan.Zero, TimeSpan.FromSeconds(0.25), 12)// 3 seconds at .25 seconds apart = 12. Confirm delay inbetween of .25 each.
{
this.m_Defender = defender;
this.m_DamageRemaining = (double)totalDamage;
this.Priority = TimerPriority.TwentyFiveMS;
this.m_Attacker = attacker;
this.DamagePerTick = (double)totalDamage / 12 + .01;
}
protected override void OnTick()
{
if (!this.m_Defender.Alive || this.m_DamageRemaining <= 0)
{
this.Stop();
Server.Items.TalonStrike.Registry.Remove(this.m_Defender);
return;
}
this.m_DamageRemaining -= this.DamagePerTick;
this.m_DamageToDo += this.DamagePerTick;
if (this.m_DamageRemaining <= 0 && this.m_DamageToDo < 1)
this.m_DamageToDo = 1.0; //Confirm this 'round up' at the end
int damage = (int)this.m_DamageToDo;
if (damage > 0)
{
//m_Defender.Damage( damage, m_Attacker, false );
this.m_Defender.Hits -= damage; //Don't show damage, don't disrupt
this.m_DamageToDo -= damage;
}
if (!this.m_Defender.Alive || this.m_DamageRemaining <= 0)
{
this.Stop();
Server.Items.TalonStrike.Registry.Remove(this.m_Defender);
}
}
}
}
}