564 lines
12 KiB
C#
564 lines
12 KiB
C#
#region References
|
|
using Server.Network;
|
|
#endregion
|
|
|
|
namespace Server
|
|
{
|
|
public enum EffectLayer
|
|
{
|
|
Head = 0,
|
|
RightHand = 1,
|
|
LeftHand = 2,
|
|
Waist = 3,
|
|
LeftFoot = 4,
|
|
RightFoot = 5,
|
|
CenterFeet = 7
|
|
}
|
|
|
|
public enum ParticleSupportType
|
|
{
|
|
Full,
|
|
Detect,
|
|
None
|
|
}
|
|
|
|
public static class Effects
|
|
{
|
|
private static ParticleSupportType m_ParticleSupportType = ParticleSupportType.Detect;
|
|
|
|
public static ParticleSupportType ParticleSupportType { get { return m_ParticleSupportType; } set { m_ParticleSupportType = value; } }
|
|
|
|
public static bool SendParticlesTo(NetState state)
|
|
{
|
|
return (m_ParticleSupportType == ParticleSupportType.Full ||
|
|
(m_ParticleSupportType == ParticleSupportType.Detect && (state.IsUOTDClient || state.IsEnhancedClient)));
|
|
}
|
|
|
|
public static void PlayExplodeSound(IPoint3D p, Map map)
|
|
{
|
|
PlaySound(p, map, Utility.RandomList(283, 284, 285, 286, 519, 773, 774, 775, 776, 777, 1231));
|
|
}
|
|
|
|
public static void PlaySound(IPoint3D p, Map map, int soundID)
|
|
{
|
|
if (soundID <= -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (map != null)
|
|
{
|
|
Packet playSound = null;
|
|
|
|
var eable = map.GetClientsInRange(new Point3D(p));
|
|
|
|
foreach (NetState state in eable)
|
|
{
|
|
state.Mobile.ProcessDelta();
|
|
|
|
if (playSound == null)
|
|
{
|
|
playSound = Packet.Acquire(new PlaySound(soundID, p));
|
|
}
|
|
|
|
state.Send(playSound);
|
|
}
|
|
|
|
Packet.Release(playSound);
|
|
|
|
eable.Free();
|
|
}
|
|
}
|
|
|
|
public static void SendBoltEffect(IEntity e)
|
|
{
|
|
SendBoltEffect(e, true, 0);
|
|
}
|
|
|
|
public static void SendBoltEffect(IEntity e, bool sound)
|
|
{
|
|
SendBoltEffect(e, sound, 0);
|
|
}
|
|
|
|
public static void SendBoltEffect(IEntity e, bool sound, int hue, bool delay)
|
|
{
|
|
if (delay)
|
|
{
|
|
Timer.DelayCall(() => SendBoltEffect(e, sound, hue));
|
|
}
|
|
else
|
|
{
|
|
SendBoltEffect(e, sound, hue);
|
|
}
|
|
}
|
|
|
|
public static void SendBoltEffect(IEntity e, bool sound, int hue)
|
|
{
|
|
Map map = e.Map;
|
|
|
|
if (map == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
e.ProcessDelta();
|
|
|
|
Packet preEffect = null, postEffect = null, boltEffect = null, playSound = null;
|
|
|
|
var eable = map.GetClientsInRange(e.Location);
|
|
|
|
foreach (NetState state in eable)
|
|
{
|
|
if (state.Mobile.CanSee(e))
|
|
{
|
|
bool sendParticles = SendParticlesTo(state);
|
|
|
|
if (sendParticles)
|
|
{
|
|
if (preEffect == null)
|
|
{
|
|
preEffect = Packet.Acquire(new TargetParticleEffect(e, 0, 10, 5, 0, 0, 5031, 3, 0));
|
|
}
|
|
|
|
state.Send(preEffect);
|
|
}
|
|
|
|
if (boltEffect == null)
|
|
{
|
|
if (Core.SA && hue == 0)
|
|
{
|
|
boltEffect = Packet.Acquire(new BoltEffectNew(e));
|
|
}
|
|
else
|
|
{
|
|
boltEffect = Packet.Acquire(new BoltEffect(e, hue));
|
|
}
|
|
}
|
|
|
|
state.Send(boltEffect);
|
|
|
|
if (sendParticles)
|
|
{
|
|
if (postEffect == null)
|
|
{
|
|
postEffect = Packet.Acquire(new GraphicalEffect(EffectType.FixedFrom, e.Serial, Serial.Zero, 0, e.Location, e.Location, 0, 0, false, 0));
|
|
}
|
|
|
|
state.Send(postEffect);
|
|
}
|
|
|
|
if (sound)
|
|
{
|
|
if (playSound == null)
|
|
{
|
|
playSound = Packet.Acquire(new PlaySound(0x29, e));
|
|
}
|
|
|
|
state.Send(playSound);
|
|
}
|
|
}
|
|
}
|
|
|
|
Packet.Release(preEffect);
|
|
Packet.Release(postEffect);
|
|
Packet.Release(boltEffect);
|
|
Packet.Release(playSound);
|
|
|
|
eable.Free();
|
|
}
|
|
|
|
public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration)
|
|
{
|
|
SendLocationEffect(p, map, itemID, duration, 10, 0, 0);
|
|
}
|
|
|
|
public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int speed)
|
|
{
|
|
SendLocationEffect(p, map, itemID, duration, speed, 0, 0);
|
|
}
|
|
|
|
public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int hue, int renderMode)
|
|
{
|
|
SendLocationEffect(p, map, itemID, duration, 10, hue, renderMode);
|
|
}
|
|
|
|
public static void SendLocationEffect(
|
|
IPoint3D p, Map map, int itemID, int duration, int speed, int hue, int renderMode)
|
|
{
|
|
SendPacket(p, map, new LocationEffect(p, itemID, speed, duration, hue, renderMode));
|
|
}
|
|
|
|
public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect)
|
|
{
|
|
SendLocationParticles(e, itemID, speed, duration, 0, 0, effect, 0);
|
|
}
|
|
|
|
public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect, int unknown)
|
|
{
|
|
SendLocationParticles(e, itemID, speed, duration, 0, 0, effect, unknown);
|
|
}
|
|
|
|
public static void SendLocationParticles(
|
|
IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int unknown)
|
|
{
|
|
Map map = e.Map;
|
|
|
|
if (map != null)
|
|
{
|
|
Packet particles = null, regular = null;
|
|
|
|
var eable = map.GetClientsInRange(e.Location);
|
|
|
|
foreach (NetState state in eable)
|
|
{
|
|
state.Mobile.ProcessDelta();
|
|
|
|
if (SendParticlesTo(state))
|
|
{
|
|
if (particles == null)
|
|
{
|
|
particles =
|
|
Packet.Acquire(new LocationParticleEffect(e, itemID, speed, duration, hue, renderMode, effect, unknown));
|
|
}
|
|
|
|
state.Send(particles);
|
|
}
|
|
else if (itemID != 0)
|
|
{
|
|
if (regular == null)
|
|
{
|
|
regular = Packet.Acquire(new LocationEffect(e, itemID, speed, duration, hue, renderMode));
|
|
}
|
|
|
|
state.Send(regular);
|
|
}
|
|
}
|
|
|
|
Packet.Release(particles);
|
|
Packet.Release(regular);
|
|
|
|
eable.Free();
|
|
}
|
|
//SendPacket( e.Location, e.Map, new LocationParticleEffect( e, itemID, speed, duration, hue, renderMode, effect, unknown ) );
|
|
}
|
|
|
|
public static void SendTargetEffect(IEntity target, int itemID, int duration)
|
|
{
|
|
SendTargetEffect(target, itemID, duration, 0, 0);
|
|
}
|
|
|
|
public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration)
|
|
{
|
|
SendTargetEffect(target, itemID, speed, duration, 0, 0);
|
|
}
|
|
|
|
public static void SendTargetEffect(IEntity target, int itemID, int duration, int hue, int renderMode)
|
|
{
|
|
SendTargetEffect(target, itemID, 10, duration, hue, renderMode);
|
|
}
|
|
|
|
public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration, int hue, int renderMode)
|
|
{
|
|
if (target is Mobile)
|
|
{
|
|
((Mobile)target).ProcessDelta();
|
|
}
|
|
|
|
SendPacket(target.Location, target.Map, new TargetEffect(target, itemID, speed, duration, hue, renderMode));
|
|
}
|
|
|
|
public static void SendTargetParticles(
|
|
IEntity target, int itemID, int speed, int duration, int effect, EffectLayer layer)
|
|
{
|
|
SendTargetParticles(target, itemID, speed, duration, 0, 0, effect, layer, 0);
|
|
}
|
|
|
|
public static void SendTargetParticles(
|
|
IEntity target, int itemID, int speed, int duration, int effect, EffectLayer layer, int unknown)
|
|
{
|
|
SendTargetParticles(target, itemID, speed, duration, 0, 0, effect, layer, unknown);
|
|
}
|
|
|
|
public static void SendTargetParticles(
|
|
IEntity target,
|
|
int itemID,
|
|
int speed,
|
|
int duration,
|
|
int hue,
|
|
int renderMode,
|
|
int effect,
|
|
EffectLayer layer,
|
|
int unknown)
|
|
{
|
|
if (target is Mobile)
|
|
{
|
|
((Mobile)target).ProcessDelta();
|
|
}
|
|
|
|
Map map = target.Map;
|
|
|
|
if (map != null)
|
|
{
|
|
Packet particles = null, regular = null;
|
|
|
|
var eable = map.GetClientsInRange(target.Location);
|
|
|
|
foreach (NetState state in eable)
|
|
{
|
|
state.Mobile.ProcessDelta();
|
|
|
|
if (SendParticlesTo(state))
|
|
{
|
|
if (particles == null)
|
|
{
|
|
particles =
|
|
Packet.Acquire(
|
|
new TargetParticleEffect(target, itemID, speed, duration, hue, renderMode, effect, (int)layer, unknown));
|
|
}
|
|
|
|
state.Send(particles);
|
|
}
|
|
else if (itemID != 0)
|
|
{
|
|
if (regular == null)
|
|
{
|
|
regular = Packet.Acquire(new TargetEffect(target, itemID, speed, duration, hue, renderMode));
|
|
}
|
|
|
|
state.Send(regular);
|
|
}
|
|
}
|
|
|
|
Packet.Release(particles);
|
|
Packet.Release(regular);
|
|
|
|
eable.Free();
|
|
}
|
|
|
|
//SendPacket( target.Location, target.Map, new TargetParticleEffect( target, itemID, speed, duration, hue, renderMode, effect, (int)layer, unknown ) );
|
|
}
|
|
|
|
public static void SendMovingEffect(
|
|
IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes)
|
|
{
|
|
SendMovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, 0, 0);
|
|
}
|
|
|
|
public static void SendMovingEffect(
|
|
IEntity from,
|
|
IEntity to,
|
|
int itemID,
|
|
int speed,
|
|
int duration,
|
|
bool fixedDirection,
|
|
bool explodes,
|
|
int hue,
|
|
int renderMode)
|
|
{
|
|
if (from is Mobile)
|
|
{
|
|
((Mobile)from).ProcessDelta();
|
|
}
|
|
|
|
if (to is Mobile)
|
|
{
|
|
((Mobile)to).ProcessDelta();
|
|
}
|
|
|
|
SendPacket(
|
|
from.Location,
|
|
from.Map,
|
|
new MovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode));
|
|
}
|
|
|
|
public static void SendMovingParticles(
|
|
IEntity from,
|
|
IEntity to,
|
|
int itemID,
|
|
int speed,
|
|
int duration,
|
|
bool fixedDirection,
|
|
bool explodes,
|
|
int effect,
|
|
int explodeEffect,
|
|
int explodeSound)
|
|
{
|
|
SendMovingParticles(
|
|
from, to, itemID, speed, duration, fixedDirection, explodes, 0, 0, effect, explodeEffect, explodeSound, 0);
|
|
}
|
|
|
|
public static void SendMovingParticles(
|
|
IEntity from,
|
|
IEntity to,
|
|
int itemID,
|
|
int speed,
|
|
int duration,
|
|
bool fixedDirection,
|
|
bool explodes,
|
|
int effect,
|
|
int explodeEffect,
|
|
int explodeSound,
|
|
int unknown)
|
|
{
|
|
SendMovingParticles(
|
|
from, to, itemID, speed, duration, fixedDirection, explodes, 0, 0, effect, explodeEffect, explodeSound, unknown);
|
|
}
|
|
|
|
public static void SendMovingParticles(
|
|
IEntity from,
|
|
IEntity to,
|
|
int itemID,
|
|
int speed,
|
|
int duration,
|
|
bool fixedDirection,
|
|
bool explodes,
|
|
int hue,
|
|
int renderMode,
|
|
int effect,
|
|
int explodeEffect,
|
|
int explodeSound,
|
|
int unknown)
|
|
{
|
|
SendMovingParticles(
|
|
from,
|
|
to,
|
|
itemID,
|
|
speed,
|
|
duration,
|
|
fixedDirection,
|
|
explodes,
|
|
hue,
|
|
renderMode,
|
|
effect,
|
|
explodeEffect,
|
|
explodeSound,
|
|
(EffectLayer)255,
|
|
unknown);
|
|
}
|
|
|
|
public static void SendMovingParticles(
|
|
IEntity from,
|
|
IEntity to,
|
|
int itemID,
|
|
int speed,
|
|
int duration,
|
|
bool fixedDirection,
|
|
bool explodes,
|
|
int hue,
|
|
int renderMode,
|
|
int effect,
|
|
int explodeEffect,
|
|
int explodeSound,
|
|
EffectLayer layer,
|
|
int unknown)
|
|
{
|
|
if (from is Mobile)
|
|
{
|
|
((Mobile)from).ProcessDelta();
|
|
}
|
|
|
|
if (to is Mobile)
|
|
{
|
|
((Mobile)to).ProcessDelta();
|
|
}
|
|
|
|
Map map = from.Map;
|
|
|
|
if (map != null)
|
|
{
|
|
Packet particles = null, regular = null;
|
|
|
|
var eable = map.GetClientsInRange(from.Location);
|
|
|
|
foreach (NetState state in eable)
|
|
{
|
|
state.Mobile.ProcessDelta();
|
|
|
|
if (SendParticlesTo(state))
|
|
{
|
|
if (particles == null)
|
|
{
|
|
particles =
|
|
Packet.Acquire(
|
|
new MovingParticleEffect(
|
|
from,
|
|
to,
|
|
itemID,
|
|
speed,
|
|
duration,
|
|
fixedDirection,
|
|
explodes,
|
|
hue,
|
|
renderMode,
|
|
effect,
|
|
explodeEffect,
|
|
explodeSound,
|
|
layer,
|
|
unknown));
|
|
}
|
|
|
|
state.Send(particles);
|
|
}
|
|
else if (itemID > 1)
|
|
{
|
|
if (regular == null)
|
|
{
|
|
regular =
|
|
Packet.Acquire(new MovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode));
|
|
}
|
|
|
|
state.Send(regular);
|
|
}
|
|
}
|
|
|
|
Packet.Release(particles);
|
|
Packet.Release(regular);
|
|
|
|
eable.Free();
|
|
}
|
|
|
|
//SendPacket( from.Location, from.Map, new MovingParticleEffect( from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode, effect, explodeEffect, explodeSound, unknown ) );
|
|
}
|
|
|
|
public static void SendPacket(Point3D origin, Map map, Packet p)
|
|
{
|
|
if (map != null)
|
|
{
|
|
var eable = map.GetClientsInRange(origin);
|
|
|
|
p.Acquire();
|
|
|
|
foreach (NetState state in eable)
|
|
{
|
|
state.Mobile.ProcessDelta();
|
|
state.Send(p);
|
|
}
|
|
|
|
p.Release();
|
|
|
|
eable.Free();
|
|
}
|
|
}
|
|
|
|
public static void SendPacket(IPoint3D origin, Map map, Packet p)
|
|
{
|
|
if (map != null)
|
|
{
|
|
var eable = map.GetClientsInRange(new Point3D(origin));
|
|
|
|
p.Acquire();
|
|
|
|
foreach (NetState state in eable)
|
|
{
|
|
state.Mobile.ProcessDelta();
|
|
state.Send(p);
|
|
}
|
|
|
|
p.Release();
|
|
|
|
eable.Free();
|
|
}
|
|
}
|
|
}
|
|
}
|