58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class SBMapmaker : SBInfo
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{
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private readonly List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
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private readonly IShopSellInfo m_SellInfo = new InternalSellInfo();
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public SBMapmaker()
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{
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}
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public override IShopSellInfo SellInfo
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{
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get
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{
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return m_SellInfo;
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}
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}
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public override List<GenericBuyInfo> BuyInfo
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{
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get
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{
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return m_BuyInfo;
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}
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}
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public class InternalBuyInfo : List<GenericBuyInfo>
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{
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public InternalBuyInfo()
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{
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Add(new GenericBuyInfo(typeof(BlankMap), 5, 40, 0x14EC, 0));
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Add(new GenericBuyInfo(typeof(MapmakersPen), 8, 20, 0x0FBF, 0));
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Add(new GenericBuyInfo(typeof(BlankScroll), 12, 40, 0xEF3, 0));
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for (int i = 0; i < PresetMapEntry.Table.Length; ++i)
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Add(new PresetMapBuyInfo(PresetMapEntry.Table[i], Utility.RandomMinMax(7, 10), 20));
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}
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}
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public class InternalSellInfo : GenericSellInfo
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{
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public InternalSellInfo()
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{
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Add(typeof(BlankScroll), 6);
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Add(typeof(MapmakersPen), 4);
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Add(typeof(BlankMap), 2);
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Add(typeof(CityMap), 3);
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Add(typeof(LocalMap), 3);
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Add(typeof(WorldMap), 3);
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Add(typeof(PresetMapEntry), 3);
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//TODO: Buy back maps that the mapmaker sells!!!
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}
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}
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}
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} |