Files
abysmal-isle/Scripts/SubSystem/HnT System/RunningFatigue.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

48 lines
1.5 KiB
C#

// ___|========================|___
// \ | Written by Felladrin | / This script was released on RunUO Community under the GPL licensing terms.
// > | August 2013 | <
// /__|========================|__\ [Running Fatigue] - Current version: 1.0 (August 12, 2013)
namespace Server.Mobiles
{
public class RunningFatigue
{
public static void Initialize()
{
EventSink.Movement += new MovementEventHandler(EventSink_Movement);
}
public static void EventSink_Movement(MovementEventArgs e)
{
if (!(e.Mobile is PlayerMobile) || e.Mobile.AccessLevel > AccessLevel.Player || e.Mobile.Mount != null || !e.Mobile.Alive)
return;
if ((e.Direction & Direction.Running) != 0)
{
PlayerMobile pm = e.Mobile as PlayerMobile;
int steps;
if (pm.Skills.Focus.Value < 20)
steps = 8;
else if (pm.Skills.Focus.Value < 40)
steps = 7;
else if (pm.Skills.Focus.Value < 60)
steps = 6;
else if (pm.Skills.Focus.Value < 80)
steps = 4;
else
steps = 3;
if ((pm.StepsTaken % steps) == 0)
{
--pm.Stam;
if (pm.Stam == 1)
pm.PlaySound(pm.Female ? 816 : 1090);
}
}
}
}
}