311 lines
9.1 KiB
C#
311 lines
9.1 KiB
C#
using System;
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using Server.Network;
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using Server.Multis;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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using Server.Regions;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidMushroomGatewaySpell : DruidSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Mushroom Gateway", "Vauk Sepa Ohm",
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//SpellCircle.Seventh,
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263,
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9032,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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CReagent.SpringWater
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.Seventh; }
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}
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public override double CastDelay{ get{ return 3.0; } }
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public override double RequiredSkill{ get{ return 70.0; } }
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public override int RequiredMana{ get{ return 40; } }
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private RunebookEntry m_Entry;
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public DruidMushroomGatewaySpell( Mobile caster, Item scroll ) : this( caster, scroll, null )
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{
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}
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public DruidMushroomGatewaySpell( Mobile caster, Item scroll, RunebookEntry entry ) : base( caster, scroll, m_Info )
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{
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m_Entry = entry;
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}
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public override void OnCast()
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{
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if ( m_Entry == null )
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Caster.Target = new InternalTarget( this );
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else
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Effect( m_Entry.Location, m_Entry.Map, true );
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}
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public override bool CheckCast()
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{
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if ( Caster.Criminal )
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{
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Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
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return false;
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}
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else if ( SpellHelper.CheckCombat( Caster ) )
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{
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Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
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return false;
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}
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return SpellHelper.CheckTravel( Caster, TravelCheckType.GateFrom );
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}
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public void Effect( Point3D loc, Map map, bool checkMulti )
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{
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if ( map == null || (!Core.AOS && Caster.Map != map) )
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{
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Caster.SendLocalizedMessage( 1005570 ); // You can not gate to another facet.
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}
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else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.GateFrom ) )
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{
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}
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else if ( !SpellHelper.CheckTravel( Caster, map, loc, TravelCheckType.GateTo ) )
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{
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}
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else if ( Caster.Kills >= 5 && map != Map.Felucca )
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{
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Caster.SendLocalizedMessage( 1019004 ); // You are not allowed to travel there.
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}
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else if ( Caster.Criminal )
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{
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Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
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}
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else if ( SpellHelper.CheckCombat( Caster ) )
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{
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Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
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}
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else if ( !map.CanSpawnMobile( loc.X, loc.Y, loc.Z ) )
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{
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Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
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}
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else if ( (checkMulti && SpellHelper.CheckMulti( loc, map )) )
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{
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Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
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}
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else if ( CheckSequence() )
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{
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Caster.SendMessage( "You open a mystical portal in a mushroom circle" ); // You open a magical gate to another location
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Effects.PlaySound( Caster.Location, Caster.Map, 0x1 );
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int mushx;
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int mushy;
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int mushz;
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InternalItem firstGatea = new InternalItem( loc, map );
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mushx=Caster.X;
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mushy=Caster.Y;
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mushz=Caster.Z;
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firstGatea.ItemID=0xD10;
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Point3D mushxyz = new Point3D(mushx,mushy,mushz);
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firstGatea.MoveToWorld( mushxyz, Caster.Map );
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InternalItem firstGateb = new InternalItem( loc, map );
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mushx=Caster.X;
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mushy=Caster.Y;
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firstGateb.ItemID=0x373A;
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mushz=Caster.Z+1;
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Point3D mushxyza = new Point3D(mushx,mushy,mushz);
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firstGateb.MoveToWorld( mushxyza, Caster.Map );
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InternalItem firstGatec = new InternalItem( loc, map );
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mushx=Caster.X-1;
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firstGatec.ItemID=0xD11;
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mushy=Caster.Y+1;
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mushz=Caster.Z;
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Point3D mushxyzb = new Point3D(mushx,mushy,mushz);
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firstGatec.MoveToWorld( mushxyzb, Caster.Map );
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InternalItem firstGated = new InternalItem( loc, map);
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firstGated.ItemID=0xD0C;
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mushx=Caster.X;
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mushy=Caster.Y+2;
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mushz=Caster.Z;
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Point3D mushxyzc = new Point3D(mushx,mushy,mushz);
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firstGated.MoveToWorld( mushxyzc, Caster.Map );
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InternalItem firstGatee = new InternalItem( loc, map );
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mushx=Caster.X+1;
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firstGatee.ItemID=0xD0D;
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mushy=Caster.Y+1;
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mushz=Caster.Z;
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Point3D mushxyzd = new Point3D(mushx,mushy,mushz);
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firstGatee.MoveToWorld( mushxyzd, Caster.Map );
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InternalItem firstGatef = new InternalItem( loc, map );
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firstGatef.ItemID=0xD0E;
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mushx=Caster.X+2;
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mushy=Caster.Y;
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mushz=Caster.Z;
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Point3D mushxyze = new Point3D(mushx,mushy,mushz);
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firstGatef.MoveToWorld( mushxyze, Caster.Map );
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InternalItem firstGateg = new InternalItem( loc, map );
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mushx=Caster.X+1;
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firstGateg.ItemID=0xD0F;
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mushy=Caster.Y-1;
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mushz=Caster.Z;
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Point3D mushxyzf = new Point3D(mushx,mushy,mushz);
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firstGateg.MoveToWorld( mushxyzf, Caster.Map );
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Effects.PlaySound( loc, map, 0x1 );
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InternalItem secondGatea = new InternalItem( Caster.Location, Caster.Map );
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mushx=loc.X;
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mushy=loc.Y;
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mushz=loc.Z;
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secondGatea.ItemID=0xD10;
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Point3D mushaxyz = new Point3D(mushx,mushy,mushz);
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secondGatea.MoveToWorld( mushaxyz, map);
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InternalItem secondGateb = new InternalItem( Caster.Location, Caster.Map );
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mushx=loc.X;
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mushy=loc.Y;
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secondGateb.ItemID=0x373A;
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mushz=loc.Z+1;
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Point3D mushaxyza = new Point3D(mushx,mushy,mushz);
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secondGateb.MoveToWorld( mushaxyza, map);
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InternalItem secondGatec = new InternalItem( Caster.Location, Caster.Map );
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mushx=loc.X-1;
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secondGatec.ItemID=0xD11;
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mushy=loc.Y+1;
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mushz=loc.Z-1;
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Point3D mushaxyzb = new Point3D(mushx,mushy,mushz);
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secondGatec.MoveToWorld( mushaxyzb, map);
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InternalItem secondGated = new InternalItem( Caster.Location, Caster.Map);
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mushx=loc.X;
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mushy=loc.Y+2;
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secondGated.ItemID=0xD0C;
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mushz=loc.Z;
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Point3D mushaxyzc = new Point3D(mushx,mushy,mushz);
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secondGated.MoveToWorld( mushaxyzc, map);
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InternalItem secondGatee = new InternalItem( Caster.Location, Caster.Map );
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mushx=loc.X+1;
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mushy=loc.Y+1;
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mushz=loc.Z;
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secondGatee.ItemID=0xD0D;
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Point3D mushaxyzd = new Point3D(mushx,mushy,mushz);
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secondGatee.MoveToWorld( mushaxyzd, map);
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InternalItem secondGatef = new InternalItem( Caster.Location, Caster.Map );
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mushx=loc.X+2;
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mushy=loc.Y;
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mushz=loc.Z;
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secondGatef.ItemID=0xD0E;
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Point3D mushaxyze = new Point3D(mushx,mushy,mushz);
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secondGatef.MoveToWorld( mushaxyze, map);
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InternalItem secondGateg = new InternalItem( Caster.Location, Caster.Map );
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mushx=loc.X+1;
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secondGateg.ItemID=0xD0F;
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mushy=loc.Y-1;
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mushz=loc.Z;
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Point3D mushaxyzf = new Point3D(mushx,mushy,mushz);
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secondGateg.MoveToWorld( mushaxyzf, map);
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}
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FinishSequence();
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}
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[DispellableField]
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private class InternalItem : Moongate
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{
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public override bool ShowFeluccaWarning{ get{ return Core.AOS; } }
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public InternalItem( Point3D target, Map map ) : base( target, map )
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{
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Map = map;
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if ( ShowFeluccaWarning && map == Map.Felucca )
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ItemID = 0xDDA;
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Dispellable = true;
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InternalTimer t = new InternalTimer( this );
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t.Start();
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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Delete();
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}
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private class InternalTimer : Timer
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{
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private Item m_Item;
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public InternalTimer( Item item ) : base( TimeSpan.FromSeconds( 30.0 ) )
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{
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m_Item = item;
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}
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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private class InternalTarget : Target
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{
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private DruidMushroomGatewaySpell m_Owner;
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public InternalTarget( DruidMushroomGatewaySpell owner ) : base( 12, false, TargetFlags.None )
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{
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m_Owner = owner;
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owner.Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501029 ); // Select Marked item.
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is RecallRune )
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{
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RecallRune rune = (RecallRune)o;
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if ( rune.Marked )
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m_Owner.Effect( rune.Target, rune.TargetMap, true );
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else
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from.SendLocalizedMessage( 501803 ); // That rune is not yet marked.
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}
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else if ( o is Runebook )
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{
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RunebookEntry e = ((Runebook)o).Default;
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if ( e != null )
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m_Owner.Effect( e.Location, e.Map, true );
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else
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from.SendLocalizedMessage( 502354 ); // Target is not marked.
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}
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else
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{
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from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 501030, from.Name, "" ) ); // I can not gate travel from that object.
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}
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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