75 lines
2.4 KiB
C#
75 lines
2.4 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Spells;
|
|
|
|
namespace Server.ACC.CSS.Systems.Druid
|
|
{
|
|
public abstract class DruidSpell : CSpell
|
|
{
|
|
public DruidSpell(Mobile caster, Item scroll, SpellInfo info)
|
|
: base(caster, scroll, info)
|
|
{
|
|
}
|
|
|
|
public abstract SpellCircle Circle { get; }
|
|
|
|
public override bool ClearHandsOnCast { get { return false; } }
|
|
public override SkillName CastSkill { get { return SkillName.AnimalLore; } }
|
|
public override SkillName DamageSkill { get { return SkillName.AnimalTaming; } }
|
|
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds(3 * CastDelaySecondsPerTick); } }
|
|
|
|
public override void GetCastSkills(out double min, out double max)
|
|
{
|
|
min = RequiredSkill;
|
|
max = RequiredSkill + 30.0;
|
|
}
|
|
|
|
public override int GetMana()
|
|
{
|
|
return RequiredMana;
|
|
}
|
|
|
|
public override TimeSpan GetCastDelay()
|
|
{
|
|
return TimeSpan.FromSeconds(CastDelay);
|
|
}
|
|
|
|
public virtual bool CheckResisted(Mobile target)
|
|
{
|
|
double n = GetResistPercent(target);
|
|
|
|
n /= 100.0;
|
|
|
|
if (n <= 0.0)
|
|
return false;
|
|
|
|
if (n >= 1.0)
|
|
return true;
|
|
|
|
int maxSkill = (1 + (int)Circle) * 10;
|
|
//int maxSkill = 40;
|
|
maxSkill += (1 + ((int)Circle / 6)) * 25;
|
|
//maxSkill += (1 + (4 / 6)) * 25;
|
|
|
|
if (target.Skills[SkillName.MagicResist].Value < maxSkill)
|
|
target.CheckSkill(SkillName.MagicResist, 0.0, 120.0);
|
|
|
|
return (n >= Utility.RandomDouble());
|
|
}
|
|
|
|
public virtual double GetResistPercent(Mobile target)
|
|
{
|
|
return GetResistPercentForCircle(target, Circle);
|
|
//return GetResistPercentForCircle(target, SpellCircle.Fourth);
|
|
}
|
|
|
|
public virtual double GetResistPercentForCircle(Mobile target, SpellCircle circle)
|
|
{
|
|
double firstPercent = target.Skills[SkillName.MagicResist].Value / 5.0;
|
|
double secondPercent = target.Skills[SkillName.MagicResist].Value - (((Caster.Skills[CastSkill].Value - 20.0) / 5.0) + (1 + (int)circle) * 5.0);
|
|
|
|
return (firstPercent > secondPercent ? firstPercent : secondPercent) / 2.0; // Seems should be about half of what stratics says.
|
|
}
|
|
}
|
|
}
|