64 lines
1.5 KiB
C#
64 lines
1.5 KiB
C#
using System;
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using Server.Items;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Avatar
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{
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public class AvatarSpellbook : CSpellbook
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{
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public override School School{ get{ return School.Avatar; } }
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[Constructable]
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public AvatarSpellbook() : this( (ulong)0, CSSettings.FullSpellbooks )
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{
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}
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[Constructable]
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public AvatarSpellbook( bool full ) : this( (ulong)0, full )
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{
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}
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[Constructable]
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public AvatarSpellbook( ulong content, bool full ) : base( content, 0xEFA, full )
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{
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Hue = 1174;
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Name = "Avatar Spell Book";
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.AccessLevel == AccessLevel.Player )
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{
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Container pack = from.Backpack;
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if( !(Parent == from || (pack != null && Parent == pack)) )
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{
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from.SendMessage( "The spellbook must be in your backpack [and not in a container within] to open." );
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return;
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}
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else if( SpellRestrictions.UseRestrictions && !SpellRestrictions.CheckRestrictions( from, this.School ) )
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{
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return;
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}
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}
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from.CloseGump( typeof( AvatarSpellbookGump ) );
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from.SendGump( new AvatarSpellbookGump( this ) );
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}
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public AvatarSpellbook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |