155 lines
4.3 KiB
C#
155 lines
4.3 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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namespace Server.Spells.Ninjitsu
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{
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public class KiAttack : NinjaMove
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{
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private static readonly Hashtable m_Table = new Hashtable();
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public KiAttack()
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{
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}
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public override int BaseMana
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{
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get
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{
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return 25;
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}
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}
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public override double RequiredSkill
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{
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get
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{
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return 80.0;
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}
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}
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public override TextDefinition AbilityMessage
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{
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get
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{
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return new TextDefinition(1063099);
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}
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}// Your Ki Attack must be complete within 2 seconds for the damage bonus!
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public static double GetBonus(Mobile from)
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{
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KiAttackInfo info = m_Table[from] as KiAttackInfo;
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if (info == null)
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return 0.0;
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int xDelta = info.m_Location.X - from.X;
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int yDelta = info.m_Location.Y - from.Y;
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double bonus = Math.Sqrt((xDelta * xDelta) + (yDelta * yDelta));
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if (bonus > 20.0)
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bonus = 20.0;
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return bonus;
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}
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public override void OnUse(Mobile from)
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{
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if (!this.Validate(from))
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return;
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KiAttackInfo info = new KiAttackInfo(from);
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info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(2.0), new TimerStateCallback(EndKiAttack), info);
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m_Table[from] = info;
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}
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public override bool Validate(Mobile from)
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{
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if (from.Hidden && from.AllowedStealthSteps > 0)
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{
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from.SendLocalizedMessage(1063127); // You cannot use this ability while in stealth mode.
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return false;
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}
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if (Core.ML)
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{
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BaseRanged ranged = from.Weapon as BaseRanged;
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if (ranged != null)
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{
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from.SendLocalizedMessage(1075858); // You can only use this with melee attacks.
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return false;
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}
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}
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return base.Validate(from);
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}
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public override double GetDamageScalar(Mobile attacker, Mobile defender)
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{
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if (attacker.Hidden)
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return 1.0;
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return 1.0 + GetBonus(attacker) / 10;
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!this.Validate(attacker) || !this.CheckMana(attacker, true))
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return;
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if (GetBonus(attacker) == 0.0)
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{
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attacker.SendLocalizedMessage(1063101); // You were too close to your target to cause any additional damage.
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}
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else
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{
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attacker.FixedParticles(0x37BE, 1, 5, 0x26BD, 0x0, 0x1, EffectLayer.Waist);
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attacker.PlaySound(0x510);
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attacker.SendLocalizedMessage(1063100); // Your quick flight to your target causes extra damage as you strike!
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defender.FixedParticles(0x37BE, 1, 5, 0x26BD, 0, 0x1, EffectLayer.Waist);
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this.CheckGain(attacker);
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}
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ClearCurrentMove(attacker);
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}
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public override void OnClearMove(Mobile from)
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{
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KiAttackInfo info = m_Table[from] as KiAttackInfo;
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if (info != null)
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{
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if (info.m_Timer != null)
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info.m_Timer.Stop();
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m_Table.Remove(info.m_Mobile);
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}
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}
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private static void EndKiAttack(object state)
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{
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KiAttackInfo info = (KiAttackInfo)state;
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if (info.m_Timer != null)
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info.m_Timer.Stop();
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ClearCurrentMove(info.m_Mobile);
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info.m_Mobile.SendLocalizedMessage(1063102); // You failed to complete your Ki Attack in time.
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m_Table.Remove(info.m_Mobile);
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}
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private class KiAttackInfo
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{
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public readonly Mobile m_Mobile;
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public readonly Point3D m_Location;
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public Timer m_Timer;
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public KiAttackInfo(Mobile m)
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{
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this.m_Mobile = m;
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this.m_Location = m.Location;
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}
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}
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}
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} |