253 lines
6.1 KiB
C#
253 lines
6.1 KiB
C#
using System;
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using Server;
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using Server.Gumps;
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using Server.Network;
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using Server.Mobiles;
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/*
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** QuestNote
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** ArteGordon
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**
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** Version 1.02
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** updated 9/14/04
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** - changed the QuestNote to open the status gump directly, and removed the serialized properties related to the scroll gump
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** - added the OriginalQuestNote that has the scroll gump and behaves like the old QuestNote
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**
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** Version 1.01
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** updated 3/25/04
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** - Moved the TitleString and NoteString properties from the QuestNote class to the XmlQuestToken class.
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**
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** Version 1.0
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** updated 1/07/04
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** adds a item that displays text messages in a scroll gump and maintains quest state information. The size can be varied and the note text and text-color can be specified.
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** The title of the note and its color can also be set.
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*/
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namespace Server.Items
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{
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public class QuestNote : XmlQuestToken
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{
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[Constructable]
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public QuestNote() : base( 0x14EE )
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{
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Name = "A quest note";
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TitleString = "A quest note";
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}
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public QuestNote( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 2 ); // version
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// Version 2 has no serialized variables
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// Version 0
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//writer.Write( this.m_NoteString ); // moved to the XmlQuestToken class in version 1
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//writer.Write( this.m_TitleString ); // moved to the XmlQuestToken class in version 1
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// Version 1
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//writer.Write( this.m_TextColor ); // no longer used
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//writer.Write( this.m_TitleColor ); // no longer used
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//writer.Write( this.m_size ); // no longer used
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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reader.ReadInt();
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reader.ReadInt();
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reader.ReadInt();
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//this.m_TextColor = reader.ReadInt();
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//this.m_TitleColor = reader.ReadInt();
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//this.m_size = reader.ReadInt();
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}
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break;
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case 0:
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{
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reader.ReadString();
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reader.ReadString();
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reader.ReadInt();
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reader.ReadInt();
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reader.ReadInt();
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//this.NoteString = reader.ReadString();
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//this.TitleString = reader.ReadString();
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//this.m_TextColor = reader.ReadInt();
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//this.m_TitleColor = reader.ReadInt();
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//this.m_size = reader.ReadInt();
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}
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break;
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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base.OnDoubleClick(from);
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from.CloseGump( typeof( XmlQuestStatusGump ) );
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from.SendGump( new XmlQuestStatusGump(this, this.TitleString) );
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}
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}
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public class OriginalQuestNote : XmlQuestToken
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{
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private int m_size = 1;
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private int m_TextColor = 0x3e8;
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private int m_TitleColor = 0xef0000; // cyan 0xf70000, black 0x3e8, brown 0xef0000 darkblue 0x7fff
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[Constructable]
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public OriginalQuestNote() : base( 0x14EE )
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{
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Name = "A quest note";
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TitleString = "A quest note";
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}
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public OriginalQuestNote( Serial serial ) : base( serial )
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Size
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{
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get{ return m_size; }
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set
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{
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m_size = value;
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if(m_size < 1) m_size = 1;
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//InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int TextColor
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{
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get{ return m_TextColor; }
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set
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{
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m_TextColor = value;
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//InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int TitleColor
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{
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get{ return m_TitleColor; }
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set
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{
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m_TitleColor = value;
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//InvalidateProperties();
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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// Version 1
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writer.Write( this.m_TextColor );
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writer.Write( this.m_TitleColor );
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writer.Write( this.m_size );
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// Version 0
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//writer.Write( this.m_NoteString ); // moved to the XmlQuestToken class in version 1
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//writer.Write( this.m_TitleString ); // moved to the XmlQuestToken class in version 1
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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this.m_TextColor = reader.ReadInt();
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this.m_TitleColor = reader.ReadInt();
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this.m_size = reader.ReadInt();
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}
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break;
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case 0:
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{
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this.NoteString = reader.ReadString();
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this.TitleString = reader.ReadString();
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this.m_TextColor = reader.ReadInt();
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this.m_TitleColor = reader.ReadInt();
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this.m_size = reader.ReadInt();
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}
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break;
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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base.OnDoubleClick(from);
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from.CloseGump( typeof( QuestNoteGump ) );
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from.SendGump( new QuestNoteGump( this ) );
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}
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}
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public class QuestNoteGump : Gump
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{
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private OriginalQuestNote m_Note;
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public static string HtmlFormat( string text, int color )
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{
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return String.Format( "<BASEFONT COLOR=#{0}>{1}</BASEFONT>", color, text);
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}
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public QuestNoteGump( OriginalQuestNote note ) : base( 0, 0 )
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{
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m_Note = note;
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AddPage( 0 );
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AddAlphaRegion( 40, 41, 225, /*371*/70*note.Size );
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// scroll top
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AddImageTiled( 3, 5, 300, 37, 0x820 );
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// scroll middle, upper portion
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AddImageTiled( 19, 41, 263, 70, 0x821 );
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for(int i=1;i<note.Size;i++)
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{
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// scroll middle , lower portion
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AddImageTiled( 19, 41+70*i, 263, 70, 0x822 );
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}
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// scroll bottom
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AddImageTiled( 20, 111+70*(note.Size-1), 273, 34, 0x823 );
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// title string
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AddHtml( 55, 10, 200, 37, QuestNoteGump.HtmlFormat( note.TitleString, note.TitleColor), false , false );
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// text string
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AddHtml( 40, 41, 225, 70*note.Size, QuestNoteGump.HtmlFormat( note.NoteString, note.TextColor ), false , false );
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// add the quest status gump button
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AddButton( 40, 50+ note.Size*70, 0x037, 0x037, 1, GumpButtonType.Reply, 0 );
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}
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public override void OnResponse( Server.Network.NetState state, RelayInfo info )
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{
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Mobile from = state.Mobile;
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if ( info.ButtonID == 1 )
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{
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XmlQuestStatusGump g = new XmlQuestStatusGump(m_Note, m_Note.TitleString);
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from.SendGump( g );
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}
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}
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}
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}
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