181 lines
4.4 KiB
C#
181 lines
4.4 KiB
C#
#region References
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using System;
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using System.Collections;
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using Server.Gumps;
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using Server.Network;
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#endregion
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namespace Server.Services.Virtues
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{
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public delegate void OnVirtueUsed(Mobile from);
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public class VirtueGump : Gump
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{
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private static readonly Hashtable m_Callbacks = new Hashtable();
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private static readonly int[] m_Table = new int[24]
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{
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0x0481, 0x0963, 0x0965, 0x060A, 0x060F, 0x002A, 0x08A4, 0x08A7, 0x0034, 0x0965, 0x08FD, 0x0480, 0x00EA, 0x0845,
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0x0020, 0x0011, 0x0269, 0x013D, 0x08A1, 0x08A3, 0x0042, 0x0543, 0x0547, 0x0061
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};
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private readonly Mobile m_Beholder;
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private readonly Mobile m_Beheld;
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public VirtueGump(Mobile beholder, Mobile beheld)
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: base(0, 0)
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{
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m_Beholder = beholder;
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m_Beheld = beheld;
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Serial = beheld.Serial;
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AddPage(0);
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AddImage(30, 40, 104);
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AddPage(1);
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Add(new InternalEntry(61, 71, 108, GetHueFor(0))); // Humility
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Add(new InternalEntry(123, 46, 112, GetHueFor(4))); // Valor
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Add(new InternalEntry(187, 70, 107, GetHueFor(5))); // Honor
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Add(new InternalEntry(35, 135, 110, GetHueFor(1))); // Sacrifice
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Add(new InternalEntry(211, 133, 105, GetHueFor(2))); // Compassion
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Add(new InternalEntry(61, 195, 111, GetHueFor(3))); // Spiritulaity
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Add(new InternalEntry(186, 195, 109, GetHueFor(6))); // Justice
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Add(new InternalEntry(121, 221, 106, GetHueFor(7))); // Honesty
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if (m_Beholder == m_Beheld)
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{
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AddButton(57, 269, 2027, 2027, 1, GumpButtonType.Reply, 0);
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AddButton(186, 269, 2071, 2071, 2, GumpButtonType.Reply, 0);
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}
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}
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public static void Initialize()
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{
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EventSink.VirtueGumpRequest += EventSink_VirtueGumpRequest;
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EventSink.VirtueItemRequest += EventSink_VirtueItemRequest;
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EventSink.VirtueMacroRequest += EventSink_VirtueMacroRequest;
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}
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public static void Register(int gumpID, OnVirtueUsed callback)
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{
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m_Callbacks[gumpID] = callback;
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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if (info.ButtonID == 1 && m_Beholder == m_Beheld)
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m_Beholder.SendGump(new VirtueStatusGump(m_Beholder));
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}
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private static void EventSink_VirtueItemRequest(VirtueItemRequestEventArgs e)
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{
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if (e.Beholder != e.Beheld)
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return;
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e.Beholder.CloseGump(typeof(VirtueGump));
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if (e.Beholder.Murderer)
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{
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e.Beholder.SendLocalizedMessage(1049609); // Murderers cannot invoke this virtue.
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return;
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}
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var callback = (OnVirtueUsed)m_Callbacks[e.GumpID];
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if (callback != null)
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callback(e.Beholder);
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else
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e.Beholder.SendLocalizedMessage(1052066); // That virtue is not active yet.
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}
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private static void EventSink_VirtueMacroRequest(VirtueMacroRequestEventArgs e)
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{
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var virtueID = 0;
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switch (e.VirtueID)
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{
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case 0: // Honor
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virtueID = 107;
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break;
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case 1: // Sacrifice
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virtueID = 110;
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break;
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case 2: // Valor;
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virtueID = 112;
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break;
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}
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EventSink_VirtueItemRequest(new VirtueItemRequestEventArgs(e.Mobile, e.Mobile, virtueID));
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}
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private static void EventSink_VirtueGumpRequest(VirtueGumpRequestEventArgs e)
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{
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var beholder = e.Beholder;
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var beheld = e.Beheld;
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if (beholder == beheld && beholder.Murderer)
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{
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beholder.SendLocalizedMessage(1049609); // Murderers cannot invoke this virtue.
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}
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else if (beholder.Map == beheld.Map && beholder.InRange(beheld, 12))
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{
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beholder.CloseGump(typeof(VirtueGump));
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beholder.SendGump(new VirtueGump(beholder, beheld));
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}
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}
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private int GetHueFor(int index)
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{
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if (m_Beheld.Virtues.GetValue(index) == 0)
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return 2402;
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var value = m_Beheld.Virtues.GetValue(index);
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if (value < 4000)
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return 2402;
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if (value >= 30000)
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value = 30000; //Sanity
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int vl;
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if (value < 10000)
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vl = 0;
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else if (value >= 20000 && index == 5)
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vl = 2;
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else if (value >= 21000 && index != 1)
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vl = 2;
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else if (value >= 22000 && index == 1)
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vl = 2;
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else
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vl = 1;
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return m_Table[(index * 3) + vl];
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}
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private class InternalEntry : GumpImage
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{
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private static readonly byte[] m_Class = StringToBuffer(" class=VirtueGumpItem");
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public InternalEntry(int x, int y, int gumpID, int hue)
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: base(x, y, gumpID, hue)
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{ }
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public override string Compile()
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{
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return String.Format("{{ gumppic {0} {1} {2} hue={3} class=VirtueGumpItem }}", X, Y, GumpID, Hue);
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}
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public override void AppendTo(IGumpWriter disp)
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{
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base.AppendTo(disp);
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disp.AppendLayout(m_Class);
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}
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}
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}
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} |