96 lines
2.7 KiB
C#
96 lines
2.7 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Engines.MyrmidexInvasion;
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namespace Server.Mobiles
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{
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[CorpseName("a kotl warrior corpse")]
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public class SpectralKotlWarrior : BaseCreature
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{
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[Constructable]
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public SpectralKotlWarrior(bool weak)
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, .2, .4)
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{
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Name = "a spectral kotl warrior";
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Body = 0x24;
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BaseSoundID = 417;
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Hue = 2951;
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SetStr(500, 600);
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SetDex(82, 95);
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SetInt(130, 140);
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SetMana(40, 50);
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SetDamage(18, 22);
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if (weak)
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{
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SetHits(1200, 1400);
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SetResistance(ResistanceType.Physical, 1, 10);
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SetResistance(ResistanceType.Fire, 1, 10);
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SetResistance(ResistanceType.Cold, 1, 10);
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SetResistance(ResistanceType.Poison, 8, 10);
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SetResistance(ResistanceType.Energy, 5, 10);
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}
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else
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{
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SetHits(330, 360);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 90, 100);
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SetResistance(ResistanceType.Energy, 80, 90);
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}
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Poison, 50);
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SetSkill(SkillName.Wrestling, 90, 100);
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SetSkill(SkillName.Tactics, 90, 100);
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SetSkill(SkillName.MagicResist, 70, 80);
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SetSkill(SkillName.Poisoning, 70, 80);
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SetSkill(SkillName.Magery, 80, 90);
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SetSkill(SkillName.EvalInt, 70, 80);
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Fame = 16000;
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Karma = -16000;
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Rich, 2);
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}
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public override Poison HitPoison { get { return Poison.Deadly; } }
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public override Poison PoisonImmune { get { return Poison.Deadly; } }
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public override bool IsEnemy(Mobile m)
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{
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if (m is SpectralMyrmidexWarrior)
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return true;
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return base.IsEnemy(m);
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}
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public SpectralKotlWarrior(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |