130 lines
4.1 KiB
C#
130 lines
4.1 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a skeletal corpse")]
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public class SkelementalMage : BaseCreature
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{
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[Constructable]
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public SkelementalMage()
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: this(Utility.RandomBool() ? SkelementalKnight.SkeletalType.Cold : SkelementalKnight.SkeletalType.Fire)
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{
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}
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[Constructable]
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public SkelementalMage(SkelementalKnight.SkeletalType type)
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Skelemental Mage";
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Body = 0x32;
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BaseSoundID = 451;
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int fire = 100, cold = 100, poison = 100, energy = 100;
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switch (type)
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{
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case SkelementalKnight.SkeletalType.Fire:
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{
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Hue = 2634;
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SetDamageType(ResistanceType.Fire, 100);
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cold = 5;
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break;
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}
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case SkelementalKnight.SkeletalType.Cold:
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{
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Hue = 2581;
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SetDamageType(ResistanceType.Cold, 100);
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fire = 5;
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break;
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}
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case SkelementalKnight.SkeletalType.Poison:
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{
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Hue = 2688;
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SetDamageType(ResistanceType.Poison, 100);
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energy = 5;
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break;
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}
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case SkelementalKnight.SkeletalType.Energy:
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{
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Hue = 2717;
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SetDamageType(ResistanceType.Energy, 100);
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poison = 5;
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break;
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}
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}
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SetStr(200, 250);
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SetDex(70, 100);
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SetInt(100, 130);
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SetHits(100, 150);
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SetDamage(8, 18);
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SetDamageType(ResistanceType.Physical, 0);
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SetResistance(ResistanceType.Physical, 95);
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SetResistance(ResistanceType.Fire, fire);
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SetResistance(ResistanceType.Cold, cold);
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SetResistance(ResistanceType.Poison, poison);
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SetResistance(ResistanceType.Energy, energy);
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SetSkill(SkillName.MagicResist, 60.0, 80.0);
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SetSkill(SkillName.Tactics, 75.0, 100.0);
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SetSkill(SkillName.Wrestling, 85.0, 100.0);
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SetSkill(SkillName.DetectHidden, 50.0);
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SetSkill(SkillName.Magery, 110.0, 120.0);
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SetSkill(SkillName.Meditation, 150.0, 155.0);
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SetSkill(SkillName.Focus, 0.0, 60.0);
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 38;
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PackReg(3);
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PackNecroReg(3, 10);
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PackItem(new Bone());
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}
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public SkelementalMage(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune { get { return true; } }
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public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } }
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public override Poison PoisonImmune { get { return Poison.Regular; } }
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public override TribeType Tribe { get { return TribeType.Undead; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.LowScrolls);
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AddLoot(LootPack.Potions);
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}
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public override void OnBeforeDamage(Mobile from, ref int totalDamage, Server.DamageType type)
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{
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if (Region.IsPartOf("Khaldun") && IsChampionSpawn && !Caddellite.CheckDamage(from, type))
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{
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totalDamage = 0;
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}
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base.OnBeforeDamage(from, ref totalDamage, type);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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