87 lines
2.9 KiB
C#
87 lines
2.9 KiB
C#
using System;
|
|
|
|
using Server;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class TinctureOfSilver : Item
|
|
{
|
|
public override int LabelNumber { get { return 1155619; } } // Tincture of Silver
|
|
|
|
[Constructable]
|
|
public TinctureOfSilver()
|
|
: base(0x183B)
|
|
{
|
|
Hue = 1900;
|
|
LootType = LootType.Blessed;
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile m)
|
|
{
|
|
if (IsChildOf(m.Backpack))
|
|
{
|
|
m.SendLocalizedMessage(1155613); // Target the weapon, spellbook, or instrument you wish to apply this to...
|
|
m.BeginTarget(-1, false, Server.Targeting.TargetFlags.None, (from, targeted) =>
|
|
{
|
|
if (targeted is Item && targeted is ISlayer)
|
|
{
|
|
var item = (Item)targeted;
|
|
var slayer = (ISlayer)targeted;
|
|
|
|
var socket = item.GetSocket<SlayerSocket>();
|
|
|
|
if (socket == null || socket.Slayer != SlayerName.Silver)
|
|
{
|
|
if (slayer.Slayer != SlayerName.None && slayer.Slayer2 != SlayerName.None)
|
|
{
|
|
from.SendLocalizedMessage(1155680); // You cannot apply Tincture of Silver to items that are already slayers!
|
|
}
|
|
else
|
|
{
|
|
item.AttachSocket(new SlayerSocket(SlayerName.Silver, TimeSpan.FromHours(1)));
|
|
|
|
Delete();
|
|
|
|
from.SendLocalizedMessage(1155616); // You carefully apply Tincture of Silver to the item. The effects will fade in one hour.
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(1155614); // This item is already treated with Tincture of Silver!
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(1155615); // You cannot apply Tincture of Silver to this item.
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
public override void GetProperties(ObjectPropertyList list)
|
|
{
|
|
base.GetProperties(list);
|
|
|
|
list.Add(1155620); // When Applied:
|
|
list.Add(1155621, "#1155622"); // 200% Damage Increase towards Monsters of ~1_NAME~ : Undead Vulnerability
|
|
}
|
|
|
|
public TinctureOfSilver(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
reader.ReadInt(); // version
|
|
}
|
|
}
|
|
} |