84 lines
2.7 KiB
C#
84 lines
2.7 KiB
C#
using Server;
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using System;
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using Server.Mobiles;
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using Server.Gumps;
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using Server.Items;
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using Server.Engines.Points;
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using Server.Engines.Craft;
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namespace Server.Engines.Fellowship
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{
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public class FellowshipRewardGump : BaseRewardGump
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{
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public override int PointsName { get { return 1159184; } } // Your Fellowship Silver:
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public override int RewardLabel { get { return 1159185; } } // Would you like to buy something?
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public FellowshipRewardGump(Mobile owner, PlayerMobile user)
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: base(owner, user, FellowshipRewards.Rewards, 1159183)
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{
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}
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public override int GetYOffset(int id)
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{
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if (Index > 3)
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return 20;
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return base.GetYOffset(id);
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}
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public override double GetPoints(Mobile m)
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{
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return PointsSystem.FellowshipData.GetPoints(m);
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}
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public override void RemovePoints(double points)
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{
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PointsSystem.FellowshipData.DeductPoints(User, points);
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}
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public override void OnItemCreated(Item item)
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{
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item.InvalidateProperties();
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}
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public override void OnConfirmed(CollectionItem citem, int index)
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{
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Item item = null;
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if (citem.Type == typeof(RecipeScroll))
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{
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switch (index)
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{
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default:
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case 9: item = new RecipeScroll((int)TailorRecipe.CowlOfTheMaceAndShield); break;
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case 10: item = new RecipeScroll((int)TailorRecipe.MagesHoodOfScholarlyInsight); break;
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case 11: item = new RecipeScroll((int)TailorRecipe.ElegantCollarOfFortune); break;
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case 12: item = new RecipeScroll((int)TailorRecipe.CrimsonDaggerBelt); break;
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case 13: item = new RecipeScroll((int)TailorRecipe.CrimsonSwordBelt); break;
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case 14: item = new RecipeScroll((int)TailorRecipe.CrimsonMaceBelt); break;
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}
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}
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if (item != null)
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{
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if (User.Backpack == null || !User.Backpack.TryDropItem(User, item, false))
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{
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User.SendLocalizedMessage(1074361); // The reward could not be given. Make sure you have room in your pack.
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item.Delete();
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}
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else
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{
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User.SendLocalizedMessage(1073621); // Your reward has been placed in your backpack.
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User.PlaySound(0x5A7);
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}
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}
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else
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{
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base.OnConfirmed(citem, index);
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}
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PointsSystem.FellowshipData.DeductPoints(User, citem.Points);
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}
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}
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}
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