42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using Server;
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using System;
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using Server.Mobiles;
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using Server.Engines.VoidPool;
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namespace Server.Items
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{
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public class BestWaveBoard : Item
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{
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public override bool ForceShowProperties { get { return true; } }
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[Constructable]
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public BestWaveBoard() : base(7774)
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{
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Name = "Void Pool - Best Wave";
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Movable = false;
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}
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public override void OnDoubleClick(Mobile m)
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{
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if(m is PlayerMobile && m.InRange(this.Location, 3))
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m.SendGump(new ScoresGump(m.Map == Map.Felucca ? VoidPoolController.InstanceFel : VoidPoolController.InstanceTram, m as PlayerMobile, ScoreType.BestWave));
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}
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public BestWaveBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |