Files
abysmal-isle/Scripts/Services/Craft/Core/Resmelt.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

189 lines
6.9 KiB
C#

using System;
using Server.Items;
using Server.Targeting;
namespace Server.Engines.Craft
{
public enum SmeltResult
{
Success,
Invalid,
NoSkill
}
public class Resmelt
{
public Resmelt()
{
}
public static void Do(Mobile from, CraftSystem craftSystem, ITool tool)
{
int num = craftSystem.CanCraft(from, tool, null);
if (num > 0 && num != 1044267)
{
from.SendGump(new CraftGump(from, craftSystem, tool, num));
}
else
{
from.Target = new InternalTarget(craftSystem, tool);
from.SendLocalizedMessage(1044273); // Target an item to recycle.
}
}
private class InternalTarget : Target
{
private readonly CraftSystem m_CraftSystem;
private readonly ITool m_Tool;
public InternalTarget(CraftSystem craftSystem, ITool tool)
: base(2, false, TargetFlags.None)
{
m_CraftSystem = craftSystem;
m_Tool = tool;
}
protected override void OnTarget(Mobile from, object targeted)
{
int num = m_CraftSystem.CanCraft(from, m_Tool, null);
if (num > 0)
{
if (num == 1044267)
{
bool anvil, forge;
DefBlacksmithy.CheckAnvilAndForge(from, 2, out anvil, out forge);
if (!anvil)
num = 1044266; // You must be near an anvil
else if (!forge)
num = 1044265; // You must be near a forge.
}
from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, num));
}
else
{
SmeltResult result = SmeltResult.Invalid;
bool isStoreBought = false;
int message;
if (targeted is BaseArmor)
{
result = Resmelt(from, (BaseArmor)targeted, ((BaseArmor)targeted).Resource);
isStoreBought = !((BaseArmor)targeted).PlayerConstructed;
}
else if (targeted is BaseWeapon)
{
result = Resmelt(from, (BaseWeapon)targeted, ((BaseWeapon)targeted).Resource);
isStoreBought = !((BaseWeapon)targeted).PlayerConstructed;
}
else if (targeted is DragonBardingDeed)
{
result = Resmelt(from, (DragonBardingDeed)targeted, ((DragonBardingDeed)targeted).Resource);
isStoreBought = false;
}
switch ( result )
{
default:
case SmeltResult.Invalid:
message = 1044272;
break; // You can't melt that down into ingots.
case SmeltResult.NoSkill:
message = 1044269;
break; // You have no idea how to work this metal.
case SmeltResult.Success:
message = isStoreBought ? 500418 : 1044270;
break; // You melt the item down into ingots.
}
from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, message));
}
}
private SmeltResult Resmelt(Mobile from, Item item, CraftResource resource)
{
try
{
if (Ethics.Ethic.IsImbued(item))
return SmeltResult.Invalid;
if (CraftResources.GetType(resource) != CraftResourceType.Metal)
return SmeltResult.Invalid;
CraftResourceInfo info = CraftResources.GetInfo(resource);
if (info == null || info.ResourceTypes.Length == 0)
return SmeltResult.Invalid;
CraftItem craftItem = m_CraftSystem.CraftItems.SearchFor(item.GetType());
if (craftItem == null || craftItem.Resources.Count == 0)
return SmeltResult.Invalid;
CraftRes craftResource = craftItem.Resources.GetAt(0);
if (craftResource.Amount < 2)
return SmeltResult.Invalid; // Not enough metal to resmelt
double difficulty = 0.0;
switch ( resource )
{
case CraftResource.DullCopper:
difficulty = 65.0;
break;
case CraftResource.ShadowIron:
difficulty = 70.0;
break;
case CraftResource.Copper:
difficulty = 75.0;
break;
case CraftResource.Bronze:
difficulty = 80.0;
break;
case CraftResource.Gold:
difficulty = 85.0;
break;
case CraftResource.Agapite:
difficulty = 90.0;
break;
case CraftResource.Verite:
difficulty = 95.0;
break;
case CraftResource.Valorite:
difficulty = 99.0;
break;
}
double skill = Math.Max(from.Skills[SkillName.Mining].Value, from.Skills[SkillName.Blacksmith].Value);
if (difficulty > skill)
return SmeltResult.NoSkill;
Type resourceType = info.ResourceTypes[0];
Item ingot = (Item)Activator.CreateInstance(resourceType);
if (item is DragonBardingDeed || (item is BaseArmor && ((BaseArmor)item).PlayerConstructed) || (item is BaseWeapon && ((BaseWeapon)item).PlayerConstructed) || (item is BaseClothing && ((BaseClothing)item).PlayerConstructed))
ingot.Amount = (int)((double)craftResource.Amount * .66);
else
ingot.Amount = 1;
item.Delete();
from.AddToBackpack(ingot);
from.PlaySound(0x2A);
from.PlaySound(0x240);
return SmeltResult.Success;
}
catch
{
}
return SmeltResult.Invalid;
}
}
}
}