139 lines
4.2 KiB
C#
139 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Engines.BulkOrders
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{
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public class LargeFletchingBOD : LargeBOD
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{
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public override BODType BODType { get { return BODType.Fletching; } }
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public static double[] m_FletchingingMaterialChances = new double[]
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{
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0.513718750, // None
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0.292968750, // Oak
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0.117187500, // Ash
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0.046875000, // Yew
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0.018750000, // Heartwood
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0.007500000, // Bloodwood
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0.003000000 // Frostwood
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};
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[Constructable]
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public LargeFletchingBOD()
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{
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LargeBulkEntry[] entries;
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bool useMaterials = true;
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switch (Utility.Random(5))
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{
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default:
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case 0:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeHumanBows1);
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break;
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case 1:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeHumanBows2);
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break;
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case 2:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeAmmunition);
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useMaterials = false;
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break;
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case 3:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeElvenBows1);
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break;
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case 4:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeElvenBows2);
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break;
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}
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int hue = 1425;
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int amountMax = Utility.RandomList(10, 15, 20, 20);
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bool reqExceptional = useMaterials && 0.825 > Utility.RandomDouble();
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BulkMaterialType material;
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if (useMaterials)
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material = GetRandomMaterial(BulkMaterialType.OakWood, m_FletchingingMaterialChances);
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else
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material = BulkMaterialType.None;
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this.Hue = hue;
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this.AmountMax = amountMax;
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this.Entries = entries;
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this.RequireExceptional = reqExceptional;
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this.Material = material;
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}
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public LargeFletchingBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries)
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{
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this.Hue = 1425;
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this.AmountMax = amountMax;
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this.Entries = entries;
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this.RequireExceptional = reqExceptional;
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this.Material = mat;
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}
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public LargeFletchingBOD(Serial serial)
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: base(serial)
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{
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}
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public override int ComputeFame()
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{
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return FletchingRewardCalculator.Instance.ComputeFame(this);
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}
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public override int ComputeGold()
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{
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return FletchingRewardCalculator.Instance.ComputeGold(this);
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}
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public override List<Item> ComputeRewards(bool full)
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{
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List<Item> list = new List<Item>();
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RewardGroup rewardGroup = FletchingRewardCalculator.Instance.LookupRewards(FletchingRewardCalculator.Instance.ComputePoints(this));
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if (rewardGroup != null)
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{
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if (full)
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{
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for (int i = 0; i < rewardGroup.Items.Length; ++i)
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{
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Item item = rewardGroup.Items[i].Construct();
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if (item != null)
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list.Add(item);
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}
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}
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else
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{
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RewardItem rewardItem = rewardGroup.AcquireItem();
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if (rewardItem != null)
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{
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Item item = rewardItem.Construct();
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if (item != null)
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list.Add(item);
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}
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}
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}
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return list;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |