Files
abysmal-isle/Scripts/Services/BulkOrders/LargeBODs/LargeFletchingBOD.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

139 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Engines.BulkOrders
{
public class LargeFletchingBOD : LargeBOD
{
public override BODType BODType { get { return BODType.Fletching; } }
public static double[] m_FletchingingMaterialChances = new double[]
{
0.513718750, // None
0.292968750, // Oak
0.117187500, // Ash
0.046875000, // Yew
0.018750000, // Heartwood
0.007500000, // Bloodwood
0.003000000 // Frostwood
};
[Constructable]
public LargeFletchingBOD()
{
LargeBulkEntry[] entries;
bool useMaterials = true;
switch (Utility.Random(5))
{
default:
case 0:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeHumanBows1);
break;
case 1:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeHumanBows2);
break;
case 2:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeAmmunition);
useMaterials = false;
break;
case 3:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeElvenBows1);
break;
case 4:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeElvenBows2);
break;
}
int hue = 1425;
int amountMax = Utility.RandomList(10, 15, 20, 20);
bool reqExceptional = useMaterials && 0.825 > Utility.RandomDouble();
BulkMaterialType material;
if (useMaterials)
material = GetRandomMaterial(BulkMaterialType.OakWood, m_FletchingingMaterialChances);
else
material = BulkMaterialType.None;
this.Hue = hue;
this.AmountMax = amountMax;
this.Entries = entries;
this.RequireExceptional = reqExceptional;
this.Material = material;
}
public LargeFletchingBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries)
{
this.Hue = 1425;
this.AmountMax = amountMax;
this.Entries = entries;
this.RequireExceptional = reqExceptional;
this.Material = mat;
}
public LargeFletchingBOD(Serial serial)
: base(serial)
{
}
public override int ComputeFame()
{
return FletchingRewardCalculator.Instance.ComputeFame(this);
}
public override int ComputeGold()
{
return FletchingRewardCalculator.Instance.ComputeGold(this);
}
public override List<Item> ComputeRewards(bool full)
{
List<Item> list = new List<Item>();
RewardGroup rewardGroup = FletchingRewardCalculator.Instance.LookupRewards(FletchingRewardCalculator.Instance.ComputePoints(this));
if (rewardGroup != null)
{
if (full)
{
for (int i = 0; i < rewardGroup.Items.Length; ++i)
{
Item item = rewardGroup.Items[i].Construct();
if (item != null)
list.Add(item);
}
}
else
{
RewardItem rewardItem = rewardGroup.AcquireItem();
if (rewardItem != null)
{
Item item = rewardItem.Construct();
if (item != null)
list.Add(item);
}
}
}
return list;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}