Files
abysmal-isle/Scripts/Scripts-master/Items/Weapons/Flame Tongue.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

61 lines
1.5 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class FlameTongue : ExecutionersAxe
{
public override int ArtifactRarity{ get{ return 37; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public FlameTongue()
{
Name = "FlameTongue";
Attributes.WeaponDamage = 60;
WeaponAttributes.HitFireball = 65;
Attributes.WeaponSpeed = 35;
Attributes.Luck = 100;
Attributes.SpellChanneling = 1;
WeaponAttributes.HitLowerAttack = 54;
Attributes.BonusStr = 8;
Attributes.AttackChance = 20;
MaxRange = 5;
Hue = 1161;
HitSound = 351;
MissSound = 520;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
pois = cold = nrgy = phys = chaos = direct = 0;
fire = 100;
}
public virtual void OnHit( Mobile attacker, Mobile defender )
{
attacker.MovingEffect( defender, 14068, 3, 3, false, false );
defender.FixedParticles( 14089, 10, 30, 5052, EffectLayer.LeftFoot );
base.OnHit( attacker, defender );
}
public FlameTongue( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}