61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class DeathScythe : Scythe
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{
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public override int ArtifactRarity{ get{ return 666; } }
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
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public override float MlSpeed{ get{ return 3.50f; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public DeathScythe()
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{
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Name = "Essence of Death";
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Attributes.WeaponDamage = 70;
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WeaponAttributes.HitLeechHits = 60;
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Attributes.AttackChance = 20;
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Attributes.BonusStr = 10;
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Attributes.Luck = 250;
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Attributes.SpellChanneling = 1;
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Attributes.WeaponSpeed = 45;
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MaxRange = 5;
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Hue = 1157;
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HitSound = 505;
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MissSound = 481;
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}
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public virtual void OnHit( Mobile attacker, Mobile defender )
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{
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attacker.MovingEffect( defender, 8707, 3, 3, false, false );
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defender.FixedParticles( 8700, 10, 30, 5052, EffectLayer.LeftFoot );
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defender.FixedParticles( 6942, 10, 30, 5052, EffectLayer.RightFoot );
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base.OnHit( attacker, defender );
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}
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public DeathScythe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |