133 lines
4.1 KiB
C#
133 lines
4.1 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public class TamerStone : Item
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{
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private static Hashtable m_BeingTamed = new Hashtable();
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[Constructable]
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public TamerStone() : base(0xED4)
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{
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Name = "A Tamers Stone";
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Hue = 0x48A;
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Movable = false;
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}
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public override void OnDoubleClick(Mobile from)
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{
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object target = this;
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if (from.Skills.AnimalTaming.Base != 120.0)
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{
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if (m_BeingTamed.Contains(this))
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{
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from.SendLocalizedMessage(502802); // Someone else is already taming this.
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}
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else
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{
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m_BeingTamed[this] = this;
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// Face the creature
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from.Direction = from.GetDirectionTo(this);
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from.NextSkillTime = Core.TickCount + 6000;
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from.LocalOverheadMessage(MessageType.Emote, 0x59, 1010597); // You start to tame the creature.
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from.NonlocalOverheadMessage(MessageType.Emote, 0x59, 1010598); // *begins taming a creature.*
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new InternalTimer(from, this, Utility.Random(10, 10)).Start();
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}
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}
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else
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{
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from.SendMessage("You are too good at Taming to try this.");
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}
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}
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private class InternalTimer : Timer
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{
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//private BaseTamer m_Item;
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private Mobile m_Tamer;
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private TamerStone m_Stone;
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//private int m_MaxCount;
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//private int m_Count;
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public InternalTimer(Mobile tamer, TamerStone stone, int count) : base(TimeSpan.FromSeconds(10.0), TimeSpan.FromSeconds(10.0), count)
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{
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m_Tamer = tamer;
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m_Stone = stone;
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}
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protected override void OnTick()
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{
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//m_Count++;
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if (!m_Tamer.InRange(m_Stone, 6))
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{
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m_BeingTamed.Remove(m_Stone);
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m_Tamer.NextSkillTime = Core.TickCount;
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m_Tamer.SendLocalizedMessage(502795); // You are too far away to continue taming.
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Stop();
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}
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else if (!m_Tamer.CheckAlive())
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{
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m_BeingTamed.Remove(m_Stone);
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m_Tamer.NextSkillTime = Core.TickCount;
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m_Tamer.SendLocalizedMessage(502796); // You are dead, and cannot continue taming.
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Stop();
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}
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else if (!m_Tamer.CanSee(m_Stone))
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{
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m_BeingTamed.Remove(m_Stone);
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m_Tamer.NextSkillTime = Core.TickCount;
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m_Tamer.SendLocalizedMessage(502800); // You can't see that.
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Stop();
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}
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else
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{
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m_Tamer.RevealingAction();
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m_Tamer.NextSkillTime = Core.TickCount;
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m_BeingTamed.Remove(m_Stone);
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if (m_Tamer.Skills.AnimalTaming.Base >= 100.0)
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{
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m_Tamer.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502799, m_Tamer.NetState); // It seems to accept you as master.
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m_Tamer.Skills.AnimalTaming.Base += 0.1;
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Stop();
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}
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else
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{
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m_Tamer.SendMessage("You can no longer tame this stone."); // You fail to tame the creature.
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}
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}
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}
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}
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public TamerStone(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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