52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13bf, 0x13c4 )]
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public class GrasswovenElvenShirt : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 1; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 1; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int AosStrReq{ get{ return 26; } }
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public override int OldStrReq{ get{ return 26; } }
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public override int OldDexBonus{ get{ return 0; } }
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public override int ArmorBase{ get{ return 14; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Cloth; } }
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[Constructable]
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public GrasswovenElvenShirt() : base( 0x1517 )
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{
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Weight = 3.0;
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Name = "Grasswoven Elven Shirt";
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Layer = Layer.Shirt;
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Hue = 1367;
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}
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public GrasswovenElvenShirt( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |