63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a death adder corpse")]
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public class DeathAdder : BaseFamiliar
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{
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public DeathAdder()
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{
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this.Name = "a death adder";
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this.Body = 0x15;
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this.Hue = 0x455;
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this.BaseSoundID = 219;
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this.SetStr(70);
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this.SetDex(150);
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this.SetInt(100);
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this.SetHits(50);
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this.SetStam(150);
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this.SetMana(0);
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this.SetDamage(1, 4);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 10);
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this.SetResistance(ResistanceType.Poison, 100);
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this.SetSkill(SkillName.Wrestling, 90.0);
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this.SetSkill(SkillName.Tactics, 50.0);
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this.SetSkill(SkillName.MagicResist, 100.0);
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this.SetSkill(SkillName.Poisoning, 150.0);
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this.ControlSlots = 1;
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}
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public DeathAdder(Serial serial)
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: base(serial)
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{
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}
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public override Poison HitPoison
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{
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get
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{
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return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |