Files
abysmal-isle/Scripts/Mobiles/Normal/YomotsuPriest.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

165 lines
4.4 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a glowing yomotsu corpse")]
public class YomotsuPriest : BaseCreature
{
[Constructable]
public YomotsuPriest()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a yomotsu priest";
Body = 253;
BaseSoundID = 0x452;
SetStr(486, 530);
SetDex(101, 115);
SetInt(601, 670);
SetHits(486, 530);
SetDamage(8, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 85);
SetResistance(ResistanceType.Fire, 30, 50);
SetResistance(ResistanceType.Cold, 45, 65);
SetResistance(ResistanceType.Poison, 35, 55);
SetResistance(ResistanceType.Energy, 25, 50);
SetSkill(SkillName.EvalInt, 92.6, 107.5);
SetSkill(SkillName.Magery, 105.1, 115.0);
SetSkill(SkillName.Meditation, 100.1, 110.0);
SetSkill(SkillName.MagicResist, 112.6, 122.5);
SetSkill(SkillName.Tactics, 55.1, 105.0);
SetSkill(SkillName.Wrestling, 47.6, 57.5);
Fame = 9000;
Karma = -9000;
PackItem(new GreenGourd());
PackItem(new ExecutionersAxe());
switch ( Utility.Random(3) )
{
case 0:
PackItem(new LongPants());
break;
case 1:
PackItem(new ShortPants());
break;
}
switch ( Utility.Random(6) )
{
case 0:
PackItem(new Shoes());
break;
case 1:
PackItem(new Sandals());
break;
case 2:
PackItem(new Boots());
break;
case 3:
PackItem(new ThighBoots());
break;
}
if (Utility.RandomDouble() < .25)
PackItem(Engines.Plants.Seed.RandomBonsaiSeed());
SetWeaponAbility(WeaponAbility.DoubleStrike);
}
public YomotsuPriest(Serial serial)
: base(serial)
{
}
public override int TreasureMapLevel { get { return 4; } }
public override FoodType FavoriteFood
{
get
{
return FoodType.Fish;
}
}
public override int Meat
{
get
{
return 1;
}
}
public override bool CanRummageCorpses
{
get
{
return true;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 4);
}
// TODO: Body Transformation
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 > Utility.RandomDouble())
{
/* Maniacal laugh
* Cliloc: 1070840
* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
* Paralyzes for 4 seconds, or until hit
*/
defender.FixedEffect(0x37B9, 10, 5);
defender.SendLocalizedMessage(1070840); // You are frozen as the creature laughs maniacally.
defender.Paralyze(TimeSpan.FromSeconds(4.0));
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override int GetIdleSound()
{
return 0x42A;
}
public override int GetAttackSound()
{
return 0x435;
}
public override int GetHurtSound()
{
return 0x436;
}
public override int GetDeathSound()
{
return 0x43A;
}
}
}