79 lines
2.1 KiB
C#
79 lines
2.1 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a gargoyle corpse")]
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public class StoneGargoyle : BaseCreature
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{
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[Constructable]
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public StoneGargoyle()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a stone gargoyle";
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this.Body = 67;
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this.BaseSoundID = 0x174;
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this.SetStr(246, 275);
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this.SetDex(76, 95);
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this.SetInt(81, 105);
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this.SetHits(148, 165);
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this.SetDamage(11, 17);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 45, 55);
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this.SetResistance(ResistanceType.Fire, 20, 30);
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this.SetResistance(ResistanceType.Cold, 10, 20);
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this.SetResistance(ResistanceType.Poison, 30, 40);
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this.SetResistance(ResistanceType.Energy, 30, 40);
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this.SetSkill(SkillName.MagicResist, 85.1, 100.0);
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this.SetSkill(SkillName.Tactics, 80.1, 100.0);
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this.SetSkill(SkillName.Wrestling, 60.1, 100.0);
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this.Fame = 4000;
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this.Karma = -4000;
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this.VirtualArmor = 50;
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this.PackItem(new IronIngot(12));
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if (0.05 > Utility.RandomDouble())
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this.PackItem(new GargoylesPickaxe());
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}
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public StoneGargoyle(Serial serial)
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: base(serial)
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{
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 2;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Average, 2);
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this.AddLoot(LootPack.Gems, 1);
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this.AddLoot(LootPack.Potions);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |