184 lines
4.3 KiB
C#
184 lines
4.3 KiB
C#
#region References
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using System;
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using Server.Items;
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using Server.Targeting;
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#endregion
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namespace Server.Mobiles
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{
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public class Revenant : BaseCreature
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{
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private readonly Mobile m_Target;
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private readonly DateTime m_ExpireTime;
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public Revenant(Mobile caster, Mobile target, TimeSpan duration)
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36)
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{
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Name = "a revenant";
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Body = 400;
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Hue = 1;
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double scalar = caster.Skills[SkillName.SpiritSpeak].Value * 0.01;
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m_Target = target;
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m_ExpireTime = DateTime.UtcNow + duration;
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SetStr(200);
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SetDex(150);
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SetInt(150);
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SetDamage(16, 17);
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// Bestiary says 50 phys 50 cold, animal lore says differently
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SetDamageType(ResistanceType.Physical, 100);
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SetSkill(SkillName.MagicResist, 100.0 * scalar); // magic resist is absolute value of spiritspeak
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SetSkill(SkillName.Tactics, 100.0); // always 100
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SetSkill(SkillName.Swords, 100.0 * scalar); // not displayed in animal lore but tests clearly show this is influenced
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SetSkill(SkillName.DetectHidden, 75.0 * scalar);
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scalar /= 1.2;
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SetResistance(ResistanceType.Physical, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
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SetResistance(ResistanceType.Cold, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
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SetResistance(ResistanceType.Fire, (int)(20 * scalar));
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
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Fame = 0;
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Karma = 0;
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ControlSlots = 3;
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VirtualArmor = 32;
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Item shroud = new Robe();
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shroud.ItemID = 0x2683;
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shroud.Hue = 0x455;
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shroud.Movable = false;
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SetWearable(shroud);
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Halberd weapon = new Halberd();
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weapon.Hue = 1;
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weapon.Movable = false;
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SetWearable(weapon);
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}
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public Revenant(Serial serial)
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: base(serial)
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{ }
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public override Mobile ConstantFocus { get { return m_Target; } }
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public override bool NoHouseRestrictions { get { return true; } }
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public override double DispelDifficulty { get { return 80.0; } }
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public override double DispelFocus { get { return 20.0; } }
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public override bool AlwaysMurderer { get { return true; } }
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public override bool BleedImmune { get { return true; } }
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public override bool BardImmune { get { return true; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override void DisplayPaperdollTo(Mobile to)
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{
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// Do nothing
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}
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public override void OnThink()
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{
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if (!m_Target.Alive || DateTime.UtcNow > m_ExpireTime)
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{
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Kill();
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return;
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}
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else if (Map != m_Target.Map || !InRange(m_Target, 15))
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{
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Map fromMap = Map;
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Point3D from = Location;
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Map toMap = m_Target.Map;
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Point3D to = m_Target.Location;
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if (toMap != null)
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{
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for (int i = 0; i < 5; ++i)
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{
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Point3D loc = new Point3D(to.X - 4 + Utility.Random(9), to.Y - 4 + Utility.Random(9), to.Z);
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if (toMap.CanSpawnMobile(loc))
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{
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to = loc;
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break;
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}
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else
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{
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loc.Z = toMap.GetAverageZ(loc.X, loc.Y);
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if (toMap.CanSpawnMobile(loc))
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{
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to = loc;
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break;
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}
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}
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}
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}
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Map = toMap;
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Location = to;
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ProcessDelta();
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Effects.SendLocationParticles(
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EffectItem.Create(from, fromMap, EffectItem.DefaultDuration), 0x3728, 1, 13, 37, 7, 5023, 0);
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FixedParticles(0x3728, 1, 13, 5023, 37, 7, EffectLayer.Waist);
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PlaySound(0x37D);
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}
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if (m_Target.Hidden && InRange(m_Target, 3) && Core.TickCount >= NextSkillTime && UseSkill(SkillName.DetectHidden))
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{
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Target targ = Target;
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if (targ != null)
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{
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targ.Invoke(this, this);
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}
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}
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Combatant = m_Target;
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FocusMob = m_Target;
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if (AIObject != null)
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{
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AIObject.Action = ActionType.Combat;
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}
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base.OnThink();
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}
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public override bool OnBeforeDeath()
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{
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Effects.PlaySound(Location, Map, 0x10B);
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Effects.SendLocationParticles(
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EffectItem.Create(Location, Map, TimeSpan.FromSeconds(10.0)), 0x37CC, 1, 50, 2101, 7, 9909, 0);
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Delete();
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Delete();
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}
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}
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} |