Files
abysmal-isle/Scripts/Mobiles/Normal/PutridUndeadGargoyle.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

119 lines
3.2 KiB
C#

/* Based on Gargoyle, still no infos on Undead Gargoyle... Have to get also the correct body ID */
using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a putrid undead gargoyle corpse")]
public class PutridUndeadGargoyle : BaseCreature
{
[Constructable]
public PutridUndeadGargoyle()
: base(AIType.AI_Mystic, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a putrid undead gargoyle";
Body = 722;
BaseSoundID = 372;
Hue = 1778;
SetStr(525);
SetDex(120, 125);
SetInt(1145);
SetHits(660, 665);
SetDamage(21, 30);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 40);
SetDamageType(ResistanceType.Energy, 40);
SetResistance(ResistanceType.Physical, 55, 60);
SetResistance(ResistanceType.Fire, 33);
SetResistance(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Poison, 50, 55);
SetResistance(ResistanceType.Energy, 45, 50);
SetSkill(SkillName.EvalInt, 125.0);
SetSkill(SkillName.Magery, 127.0);
SetSkill(SkillName.Mysticism, 100.0);
SetSkill(SkillName.Meditation, 105.0, 108.0);
SetSkill(SkillName.MagicResist, 180.0, 187.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0, 102.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 32;
if (0.05 > Utility.RandomDouble())
PackItem(new TatteredAncientScroll());
if (0.10 > Utility.RandomDouble())
PackItem(new InfusedGlassStave());
if (0.15 > Utility.RandomDouble())
PackItem(new AncientPotteryFragments());
}
public PutridUndeadGargoyle(Serial serial)
: base(serial)
{
}
public override int Meat
{
get
{
return 1;
}
}
public override bool Unprovokable
{
get
{
return true;
}
}
public override bool BardImmune
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Deadly;
}
}
public override Poison HitPoison
{
get
{
return Poison.Deadly;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.AosFilthyRich, 5);
AddLoot(LootPack.MedScrolls);
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}