72 lines
2.3 KiB
C#
72 lines
2.3 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an ossein ram corpse")]
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public class OsseinRam : BaseCreature
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{
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[Constructable]
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public OsseinRam() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Ossein Ram";
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Body = 0x591;
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Female = true;
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SetStr(300, 400);
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SetDex(80, 100);
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SetInt(100, 120);
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SetHits(450, 550);
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SetDamage(18, 23);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Cold, 25);
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SetDamageType(ResistanceType.Energy, 25);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.MagicResist, 70.0, 80.0);
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SetSkill(SkillName.Tactics, 80.0, 90.0);
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SetSkill(SkillName.Wrestling, 90.0, 100.0);
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SetSkill(SkillName.DetectHidden, 40.0, 50.0);
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SetSkill(SkillName.Anatomy, 75.0, 85.0);
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SetSkill(SkillName.Necromancy, 20.0);
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SetSkill(SkillName.SpiritSpeak, 20.0);
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 72.0;
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SetMagicalAbility(MagicalAbility.BattleDefense);
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SetWeaponAbility(WeaponAbility.MortalStrike);
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SetSpecialAbility(SpecialAbility.LifeLeech);
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}
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public override int Meat { get { return 3; } }
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public override FoodType FavoriteFood { get { return FoodType.Meat; } }
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public override bool CanAngerOnTame { get { return true; } }
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public override bool StatLossAfterTame { get { return true; } }
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public OsseinRam(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |