97 lines
2.5 KiB
C#
97 lines
2.5 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("an ophidian corpse")]
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public class OphidianWarrior : BaseCreature
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{
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private static readonly string[] m_Names = new string[]
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{
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"an ophidian warrior",
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"an ophidian enforcer"
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};
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[Constructable]
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public OphidianWarrior()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = m_Names[Utility.Random(m_Names.Length)];
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this.Body = 86;
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this.BaseSoundID = 634;
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this.SetStr(150, 320);
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this.SetDex(94, 190);
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this.SetInt(64, 160);
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this.SetHits(128, 155);
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this.SetMana(0);
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this.SetDamage(5, 11);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 35, 40);
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this.SetResistance(ResistanceType.Fire, 20, 30);
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this.SetResistance(ResistanceType.Cold, 25, 35);
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this.SetResistance(ResistanceType.Poison, 30, 40);
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this.SetResistance(ResistanceType.Energy, 25, 35);
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this.SetSkill(SkillName.MagicResist, 70.1, 85.0);
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this.SetSkill(SkillName.Swords, 60.1, 85.0);
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this.SetSkill(SkillName.Tactics, 75.1, 90.0);
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this.Fame = 4500;
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this.Karma = -4500;
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this.VirtualArmor = 36;
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}
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public OphidianWarrior(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 1;
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}
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}
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public override TribeType Tribe { get { return TribeType.Ophidian; } }
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.TerathansAndOphidians;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Meager);
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this.AddLoot(LootPack.Average);
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this.AddLoot(LootPack.Gems);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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