221 lines
7.9 KiB
C#
221 lines
7.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName("the corpse of niporailem")]
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public class Niporailem : BaseSABoss
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{
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public override Type[] UniqueSAList { get { return new Type[] { typeof(HelmOfVillainousEpiphany), typeof(GorgetOfVillainousEpiphany), typeof(BreastplateOfVillainousEpiphany),
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typeof(ArmsOfVillainousEpiphany), typeof(GauntletsOfVillainousEpiphany), typeof(LegsOfVillainousEpiphany),
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typeof(KiltOfVillainousEpiphany), typeof(EarringsOfVillainousEpiphany), typeof(GargishBreastplateOfVillainousEpiphany),
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typeof(GargishArmsOfVillainousEpiphany), typeof(NecklaceOfVillainousEpiphany), typeof(GargishLegsOfVillainousEpiphany),
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typeof(HelmOfVirtuousEpiphany), typeof(GorgetOfVirtuousEpiphany), typeof(BreastplateOfVirtuousEpiphany),
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typeof(ArmsOfVirtuousEpiphany), typeof(GauntletsOfVirtuousEpiphany), typeof(LegsOfVirtuousEpiphany),
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typeof(KiltOfVirtuousEpiphany), typeof(EarringsOfVirtuousEpiphany), typeof(GargishBreastplateOfVirtuousEpiphany),
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typeof(GargishArmsOfVirtuousEpiphany), typeof(NecklaceOfVirtuousEpiphany), typeof(GargishLegsOfVirtuousEpiphany)}; } }
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public override Type[] SharedSAList { get { return new Type[] { typeof(BladeOfBattle), typeof(DemonBridleRing), typeof(GiantSteps), typeof(SwordOfShatteredHopes) }; } }
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[Constructable]
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public Niporailem()
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: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Niporailem";
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Title = "the Thief";
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Body = 722;
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SetStr(1000);
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SetDex(1200);
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SetInt(1200);
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SetHits(10000, 10500);
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SetDamage(15, 27);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Cold, 40);
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SetDamageType(ResistanceType.Energy, 40);
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SetResistance(ResistanceType.Physical, 34, 46);
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SetResistance(ResistanceType.Fire, 0);
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SetResistance(ResistanceType.Cold, 31, 49);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 31, 49);
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SetSkill(SkillName.Wrestling, 68.8, 85.0);
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SetSkill(SkillName.Tactics, 56.1, 90.0);
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SetSkill(SkillName.MagicResist, 87.7, 93.5);
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SetSkill(SkillName.EvalInt, 90.0, 100.0);
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SetSkill(SkillName.Meditation, 20.0, 30.0);
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SetSkill(SkillName.Necromancy, 120.0);
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SetSkill(SkillName.SpiritSpeak, 120.0);
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SetSkill(SkillName.Focus, 30.0, 40.0);
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PackNecroReg(12, 24); /// Stratics didn't specify
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Fame = 15000;
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Karma = -15000;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 6);
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AddLoot(LootPack.Gems, 6);
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}
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public override int Meat { get { return 1; } }
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public override bool AlwaysMurderer { get { return true; } }
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public override int GetIdleSound() { return 1609; }
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public override int GetAngerSound() { return 1606; }
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public override int GetHurtSound() { return 1608; }
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public override int GetDeathSound() { return 1607; }
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public Niporailem(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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writer.WriteMobileList(Helpers, true);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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Helpers = reader.ReadStrongMobileList<BaseCreature>();
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break;
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}
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}
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public List<BaseCreature> Helpers { get; set; } = new List<BaseCreature>();
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private DateTime m_NextTreasure;
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private int m_Thrown;
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private DateTime m_NextSpawn;
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (m_NextSpawn > DateTime.UtcNow || Helpers.Where(bc => bc.Deleted).Count() > 10)
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return;
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if (this.Hits > (this.HitsMax / 4))
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{
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if (0.25 >= Utility.RandomDouble())
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{
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SpawnSpectralArmour(attacker);
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}
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}
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else if (0.10 >= Utility.RandomDouble())
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{
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SpawnSpectralArmour(attacker);
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}
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}
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public override void OnActionCombat()
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{
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Mobile combatant = Combatant as Mobile;
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if (combatant == null || combatant.Deleted || combatant.Map != Map || !InRange(combatant, 20) || !CanBeHarmful(combatant) || !InLOS(combatant))
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return;
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if (DateTime.UtcNow >= m_NextTreasure)
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{
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ThrowTreasure(combatant);
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m_Thrown++;
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if (0.75 >= Utility.RandomDouble() && (m_Thrown % 2) == 1) // 75% chance to toss a second one
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m_NextTreasure = DateTime.UtcNow + TimeSpan.FromSeconds(3.0);
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else
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m_NextTreasure = DateTime.UtcNow + TimeSpan.FromSeconds(5.0 + (10.0 * Utility.RandomDouble())); // 5-15 seconds
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}
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}
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public void SpawnSpectralArmour(Mobile m)
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{
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Map map = this.Map;
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if (map == null)
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return;
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SpectralArmour spawned = new SpectralArmour();
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spawned.Team = this.Team;
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spawned.SummonMaster = this;
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bool validLocation = false;
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Point3D loc = this.Location;
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for (int j = 0; !validLocation && j < 10; ++j)
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{
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int x = X + Utility.Random(3) - 1;
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int y = Y + Utility.Random(3) - 1;
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int z = map.GetAverageZ(x, y);
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if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
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loc = new Point3D(x, y, Z);
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else if (validLocation = map.CanFit(x, y, z, 16, false, false))
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loc = new Point3D(x, y, z);
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}
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spawned.MoveToWorld(loc, map);
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spawned.Combatant = m; spawned.SummonMaster = this;
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m_NextSpawn = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(30, 60));
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Helpers.Add(spawned);
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}
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public void DeleteSpectralArmour(Mobile target)
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{
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foreach (var m in Helpers.Where(bc => bc != null && !bc.Deleted))
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{
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m.Delete();
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}
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ColUtility.Free(Helpers);
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}
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public override void OnDelete()
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{
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DeleteSpectralArmour(this);
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base.OnDelete();
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}
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private void ThrowTreasure(Mobile m)
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{
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DoHarmful(m);
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this.MovingParticles(m, 0xEEF, 9, 0, false, true, 0, 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0);
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Timer.DelayCall(TimeSpan.FromSeconds(1), () =>
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{
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var treasure = new NiporailemsTreasure(this);
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m.PlaySound(0x033);
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m.AddToBackpack(treasure);
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m.SendLocalizedMessage(1112111); // To steal my gold? To give it freely!
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});
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}
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}
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}
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