82 lines
2.3 KiB
C#
82 lines
2.3 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a lifestealer corpse")]
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public class Lifestealer : BaseCreature
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{
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[Constructable]
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public Lifestealer()
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: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a lifestealer";
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Body = 303;
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Hue = 2606;
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BaseSoundID = 357;
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SetStr(200, 240);
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SetDex(130, 150);
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SetInt(200, 250);
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SetHits(4600, 4650);
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SetDamage(22, 26);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Fire, 10);
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SetDamageType(ResistanceType.Cold, 20);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 25, 35);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 60, 70);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Necromancy, 90.1, 100.0);
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SetSkill(SkillName.SpiritSpeak, 90.1, 105.0);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 90.1, 100.0);
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SetSkill(SkillName.Meditation, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 90.1, 105.0);
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SetSkill(SkillName.Tactics, 75.1, 85.0);
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SetSkill(SkillName.Wrestling, 80.1, 100.0);
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SetSkill(SkillName.DetectHidden, 84.3);
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Fame = 9500;
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Karma = -9500;
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VirtualArmor = 44;
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PackNecroReg(24, 45);
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}
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public Lifestealer(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override int TreasureMapLevel { get { return 4; } }
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public override int Meat { get { return 3; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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