230 lines
6.4 KiB
C#
230 lines
6.4 KiB
C#
using System;
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using Server.Items;
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using Server.Spells;
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namespace Server.Mobiles
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{
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[CorpseName("a juka corpse")]
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public class JukaMage : BaseCreature
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{
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private DateTime m_NextAbilityTime;
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[Constructable]
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public JukaMage()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a juka mage";
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Body = 765;
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SetStr(201, 300);
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SetDex(71, 90);
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SetInt(451, 500);
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SetHits(121, 180);
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SetDamage(4, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 30);
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SetResistance(ResistanceType.Fire, 35, 45);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 35, 45);
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SetSkill(SkillName.Anatomy, 80.1, 90.0);
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SetSkill(SkillName.EvalInt, 80.2, 100.0);
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SetSkill(SkillName.Magery, 99.1, 100.0);
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SetSkill(SkillName.Meditation, 80.2, 100.0);
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SetSkill(SkillName.MagicResist, 140.1, 150.0);
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SetSkill(SkillName.Tactics, 80.1, 90.0);
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SetSkill(SkillName.Wrestling, 80.1, 90.0);
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 16;
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Container bag = new Bag();
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int count = Utility.RandomMinMax(10, 20);
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for (int i = 0; i < count; ++i)
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{
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Item item = Loot.RandomReagent();
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if (item == null)
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continue;
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if (!bag.TryDropItem(this, item, false))
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item.Delete();
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}
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PackItem(bag);
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PackItem(new ArcaneGem());
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if (Core.ML && Utility.RandomDouble() < .33)
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PackItem(Engines.Plants.Seed.RandomPeculiarSeed(2));
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m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
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}
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public JukaMage(Serial serial)
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: base(serial)
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{
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override int TreasureMapLevel { get { return 3; } }
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average, 2);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override int GetIdleSound()
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{
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return 0x1AC;
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}
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public override int GetAngerSound()
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{
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return 0x1CD;
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}
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public override int GetHurtSound()
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{
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return 0x1D0;
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}
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public override int GetDeathSound()
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{
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return 0x28D;
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}
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public override void OnThink()
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{
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if (DateTime.UtcNow >= this.m_NextAbilityTime)
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{
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JukaLord toBuff = null;
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IPooledEnumerable eable = GetMobilesInRange(8);
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foreach (Mobile m in eable)
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{
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if (m is JukaLord && this.IsFriend(m) && m.Combatant != null && this.CanBeBeneficial(m) && m.CanBeginAction(typeof(JukaMage)) && this.InLOS(m))
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{
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toBuff = (JukaLord)m;
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break;
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}
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}
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eable.Free();
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if (toBuff != null)
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{
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if (this.CanBeBeneficial(toBuff) && toBuff.BeginAction(typeof(JukaMage)))
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{
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this.m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(30, 60));
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toBuff.Say(true, "Give me the power to destroy my enemies!");
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this.Say(true, "Fight well my lord!");
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this.DoBeneficial(toBuff);
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object[] state = new object[] { toBuff, toBuff.HitsMaxSeed, toBuff.RawStr, toBuff.RawDex };
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SpellHelper.Turn(this, toBuff);
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int toScale = toBuff.HitsMaxSeed;
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if (toScale > 0)
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{
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toBuff.HitsMaxSeed += AOS.Scale(toScale, 75);
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toBuff.Hits += AOS.Scale(toScale, 75);
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}
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toScale = toBuff.RawStr;
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if (toScale > 0)
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toBuff.RawStr += AOS.Scale(toScale, 50);
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toScale = toBuff.RawDex;
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if (toScale > 0)
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{
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toBuff.RawDex += AOS.Scale(toScale, 50);
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toBuff.Stam += AOS.Scale(toScale, 50);
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}
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toBuff.Hits = toBuff.Hits;
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toBuff.Stam = toBuff.Stam;
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toBuff.FixedParticles(0x375A, 10, 15, 5017, EffectLayer.Waist);
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toBuff.PlaySound(0x1EE);
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Timer.DelayCall(TimeSpan.FromSeconds(20.0), new TimerStateCallback(Unbuff), state);
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}
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}
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else
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{
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this.m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
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}
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}
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base.OnThink();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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private void Unbuff(object state)
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{
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object[] states = (object[])state;
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JukaLord toDebuff = (JukaLord)states[0];
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toDebuff.EndAction(typeof(JukaMage));
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if (toDebuff.Deleted)
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return;
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toDebuff.HitsMaxSeed = (int)states[1];
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toDebuff.RawStr = (int)states[2];
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toDebuff.RawDex = (int)states[3];
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toDebuff.Hits = toDebuff.Hits;
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toDebuff.Stam = toDebuff.Stam;
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}
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}
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} |