76 lines
1.8 KiB
C#
76 lines
1.8 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a headless corpse")]
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public class HeadlessOne : BaseCreature
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{
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[Constructable]
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public HeadlessOne()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a headless one";
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this.Body = 31;
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this.Hue = Utility.RandomSkinHue() & 0x7FFF;
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this.BaseSoundID = 0x39D;
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this.SetStr(26, 50);
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this.SetDex(36, 55);
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this.SetInt(16, 30);
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this.SetHits(16, 30);
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this.SetDamage(5, 10);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 15, 20);
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this.SetSkill(SkillName.MagicResist, 15.1, 20.0);
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this.SetSkill(SkillName.Tactics, 25.1, 40.0);
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this.SetSkill(SkillName.Wrestling, 25.1, 40.0);
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this.Fame = 450;
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this.Karma = -450;
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this.VirtualArmor = 18;
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}
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public HeadlessOne(Serial serial)
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: base(serial)
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{
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Poor);
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// TODO: body parts
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |