Files
abysmal-isle/Scripts/Mobiles/Normal/GiantSerpent.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

653 lines
17 KiB
C#

using System;
using Server.Items;
using System.Linq;
namespace Server.Mobiles
{
[CorpseName("a giant serpent corpse")]
[TypeAlias("Server.Mobiles.Serpant")]
public class GiantSerpent : BaseCreature
{
[Constructable]
public GiantSerpent()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "a giant serpent";
this.Body = 0x15;
this.Hue = Utility.RandomSnakeHue();
this.BaseSoundID = 219;
this.SetStr(186, 215);
this.SetDex(56, 80);
this.SetInt(66, 85);
this.SetHits(112, 129);
this.SetMana(0);
this.SetDamage(7, 17);
this.SetDamageType(ResistanceType.Physical, 40);
this.SetDamageType(ResistanceType.Poison, 60);
this.SetResistance(ResistanceType.Physical, 30, 35);
this.SetResistance(ResistanceType.Fire, 5, 10);
this.SetResistance(ResistanceType.Cold, 10, 20);
this.SetResistance(ResistanceType.Poison, 70, 90);
this.SetResistance(ResistanceType.Energy, 10, 20);
this.SetSkill(SkillName.Poisoning, 70.1, 100.0);
this.SetSkill(SkillName.MagicResist, 25.1, 40.0);
this.SetSkill(SkillName.Tactics, 65.1, 70.0);
this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
this.Fame = 2500;
this.Karma = -2500;
this.VirtualArmor = 32;
this.PackItem(new Bone());
// TODO: Body parts
}
public GiantSerpent(Serial serial)
: base(serial)
{
}
public override Poison PoisonImmune
{
get
{
return Poison.Greater;
}
}
public override Poison HitPoison
{
get
{
return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
}
}
public override bool DeathAdderCharmable
{
get
{
return true;
}
}
public override int Meat
{
get
{
return 4;
}
}
public override int Hides
{
get
{
return 15;
}
}
public override HideType HideType
{
get
{
return HideType.Spined;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && !_FixedSpawners)
{
_FixedSpawners = true;
Timer.DelayCall(TimeSpan.FromSeconds(10), FixSpawners);
}
}
private static bool _FixedSpawners = false;
private void FixSpawners()
{
long tc = Core.TickCount;
Console.Write("Replacing spawner entries GiantSerpent1234 with SerpentNest...");
foreach (var spawner in World.Items.Values.OfType<XmlSpawner>())
{
bool changed = false;
foreach (XmlSpawner.SpawnObject obj in spawner.SpawnObjects)
{
if (obj.TypeName != null)
{
string name = obj.TypeName.ToLower();
if (name == "giantserpent1" || name == "giantserpent2" || name == "giantserpent3" || name == "giantserpent4")
{
obj.TypeName = "SerpentNest";
}
}
}
if (changed)
spawner.DoRespawn = true;
}
Console.Write("Done!");
Console.WriteLine("Took {0} milliseconds.", Core.TickCount - tc);
}
}
/*[CorpseName("a giant serpent corpse")]
[TypeAlias("Server.Mobiles.Serpant")]
public class GiantSerpent1 : BaseCreature
{
[Constructable]
public GiantSerpent1()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "a giant serpent";
this.Body = 0x15;
this.Hue = Utility.RandomSnakeHue();
this.BaseSoundID = 219;
this.SetStr(186, 215);
this.SetDex(56, 80);
this.SetInt(66, 85);
this.SetHits(112, 129);
this.SetMana(0);
this.SetDamage(7, 17);
this.SetDamageType(ResistanceType.Physical, 40);
this.SetDamageType(ResistanceType.Poison, 60);
this.SetResistance(ResistanceType.Physical, 30, 35);
this.SetResistance(ResistanceType.Fire, 5, 10);
this.SetResistance(ResistanceType.Cold, 10, 20);
this.SetResistance(ResistanceType.Poison, 70, 90);
this.SetResistance(ResistanceType.Energy, 10, 20);
this.SetSkill(SkillName.Poisoning, 70.1, 100.0);
this.SetSkill(SkillName.MagicResist, 25.1, 40.0);
this.SetSkill(SkillName.Tactics, 65.1, 70.0);
this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
this.Fame = 2500;
this.Karma = -2500;
this.VirtualArmor = 32;
this.PackItem(new Bone());
// TODO: Body parts
}
public GiantSerpent1(Serial serial)
: base(serial)
{
}
public override Poison PoisonImmune
{
get
{
return Poison.Greater;
}
}
public override Poison HitPoison
{
get
{
return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
}
}
public override bool DeathAdderCharmable
{
get
{
return true;
}
}
public override int Meat
{
get
{
return 4;
}
}
public override int Hides
{
get
{
return 15;
}
}
public override HideType HideType
{
get
{
return HideType.Spined;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Average);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.10)
{
c.DropItem(new RareSerpentEgg1());
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.BaseSoundID == -1)
this.BaseSoundID = 219;
}
}
[CorpseName("a giant serpent corpse")]
[TypeAlias("Server.Mobiles.Serpant")]
public class GiantSerpent2 : BaseCreature
{
[Constructable]
public GiantSerpent2()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "a giant serpent";
this.Body = 0x15;
this.Hue = Utility.RandomSnakeHue();
this.BaseSoundID = 219;
this.SetStr(186, 215);
this.SetDex(56, 80);
this.SetInt(66, 85);
this.SetHits(112, 129);
this.SetMana(0);
this.SetDamage(7, 17);
this.SetDamageType(ResistanceType.Physical, 40);
this.SetDamageType(ResistanceType.Poison, 60);
this.SetResistance(ResistanceType.Physical, 30, 35);
this.SetResistance(ResistanceType.Fire, 5, 10);
this.SetResistance(ResistanceType.Cold, 10, 20);
this.SetResistance(ResistanceType.Poison, 70, 90);
this.SetResistance(ResistanceType.Energy, 10, 20);
this.SetSkill(SkillName.Poisoning, 70.1, 100.0);
this.SetSkill(SkillName.MagicResist, 25.1, 40.0);
this.SetSkill(SkillName.Tactics, 65.1, 70.0);
this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
this.Fame = 2500;
this.Karma = -2500;
this.VirtualArmor = 32;
this.PackItem(new Bone());
// TODO: Body parts
}
public GiantSerpent2(Serial serial)
: base(serial)
{
}
public override Poison PoisonImmune
{
get
{
return Poison.Greater;
}
}
public override Poison HitPoison
{
get
{
return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
}
}
public override bool DeathAdderCharmable
{
get
{
return true;
}
}
public override int Meat
{
get
{
return 4;
}
}
public override int Hides
{
get
{
return 15;
}
}
public override HideType HideType
{
get
{
return HideType.Spined;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Average);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.10)
{
c.DropItem(new RareSerpentEgg2());
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.BaseSoundID == -1)
this.BaseSoundID = 219;
}
}
[CorpseName("a giant serpent corpse")]
[TypeAlias("Server.Mobiles.Serpant")]
public class GiantSerpent3 : BaseCreature
{
[Constructable]
public GiantSerpent3()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "a giant serpent";
this.Body = 0x15;
this.Hue = Utility.RandomSnakeHue();
this.BaseSoundID = 219;
this.SetStr(186, 215);
this.SetDex(56, 80);
this.SetInt(66, 85);
this.SetHits(112, 129);
this.SetMana(0);
this.SetDamage(7, 17);
this.SetDamageType(ResistanceType.Physical, 40);
this.SetDamageType(ResistanceType.Poison, 60);
this.SetResistance(ResistanceType.Physical, 30, 35);
this.SetResistance(ResistanceType.Fire, 5, 10);
this.SetResistance(ResistanceType.Cold, 10, 20);
this.SetResistance(ResistanceType.Poison, 70, 90);
this.SetResistance(ResistanceType.Energy, 10, 20);
this.SetSkill(SkillName.Poisoning, 70.1, 100.0);
this.SetSkill(SkillName.MagicResist, 25.1, 40.0);
this.SetSkill(SkillName.Tactics, 65.1, 70.0);
this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
this.Fame = 2500;
this.Karma = -2500;
this.VirtualArmor = 32;
this.PackItem(new Bone());
// TODO: Body parts
}
public GiantSerpent3(Serial serial)
: base(serial)
{
}
public override Poison PoisonImmune
{
get
{
return Poison.Greater;
}
}
public override Poison HitPoison
{
get
{
return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
}
}
public override bool DeathAdderCharmable
{
get
{
return true;
}
}
public override int Meat
{
get
{
return 4;
}
}
public override int Hides
{
get
{
return 15;
}
}
public override HideType HideType
{
get
{
return HideType.Spined;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Average);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.10)
{
c.DropItem(new RareSerpentEgg3());
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.BaseSoundID == -1)
this.BaseSoundID = 219;
}
}
[CorpseName("a giant serpent corpse")]
[TypeAlias("Server.Mobiles.Serpant")]
public class GiantSerpent4 : BaseCreature
{
[Constructable]
public GiantSerpent4()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "a giant serpent";
this.Body = 0x15;
this.Hue = Utility.RandomSnakeHue();
this.BaseSoundID = 219;
this.SetStr(186, 215);
this.SetDex(56, 80);
this.SetInt(66, 85);
this.SetHits(112, 129);
this.SetMana(0);
this.SetDamage(7, 17);
this.SetDamageType(ResistanceType.Physical, 40);
this.SetDamageType(ResistanceType.Poison, 60);
this.SetResistance(ResistanceType.Physical, 30, 35);
this.SetResistance(ResistanceType.Fire, 5, 10);
this.SetResistance(ResistanceType.Cold, 10, 20);
this.SetResistance(ResistanceType.Poison, 70, 90);
this.SetResistance(ResistanceType.Energy, 10, 20);
this.SetSkill(SkillName.Poisoning, 70.1, 100.0);
this.SetSkill(SkillName.MagicResist, 25.1, 40.0);
this.SetSkill(SkillName.Tactics, 65.1, 70.0);
this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
this.Fame = 2500;
this.Karma = -2500;
this.VirtualArmor = 32;
this.PackItem(new Bone());
// TODO: Body parts
}
public GiantSerpent4(Serial serial)
: base(serial)
{
}
public override Poison PoisonImmune
{
get
{
return Poison.Greater;
}
}
public override Poison HitPoison
{
get
{
return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
}
}
public override bool DeathAdderCharmable
{
get
{
return true;
}
}
public override int Meat
{
get
{
return 4;
}
}
public override int Hides
{
get
{
return 15;
}
}
public override HideType HideType
{
get
{
return HideType.Spined;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Average);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.10)
{
c.DropItem(new RareSerpentEgg4());
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.BaseSoundID == -1)
this.BaseSoundID = 219;
}
}*/
}