Files
abysmal-isle/Scripts/Mobiles/Normal/FleshGolem.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

82 lines
1.9 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a flesh golem corpse")]
public class FleshGolem : BaseCreature
{
[Constructable]
public FleshGolem()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a flesh golem";
Body = 304;
BaseSoundID = 684;
SetStr(176, 200);
SetDex(51, 75);
SetInt(46, 70);
SetHits(106, 120);
SetDamage(18, 22);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 50.1, 75.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 70.0);
Fame = 1000;
Karma = -1800;
VirtualArmor = 34;
SetWeaponAbility(WeaponAbility.BleedAttack);
}
public FleshGolem(Serial serial)
: base(serial)
{
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override int TreasureMapLevel
{
get
{
return 1;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}