76 lines
1.9 KiB
C#
76 lines
1.9 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a hare corpse")]
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public class FireRabbit : VorpalBunny
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{
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[Constructable]
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public FireRabbit()
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{
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Name = "a fire rabbit";
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Hue = 0x550; // guessed
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SetStr(130);
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SetDex(4500);
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SetInt(2500);
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SetHits(2500);
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SetStam(1500);
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SetMana(1500);
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SetDamage(10, 15);
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SetDamageType(ResistanceType.Fire, 100);
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SetDamageType(ResistanceType.Physical, 0);
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SetResistance(ResistanceType.Physical, 45);
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SetResistance(ResistanceType.Fire, 100);
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SetResistance(ResistanceType.Cold, 40);
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SetResistance(ResistanceType.Poison, 46);
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SetResistance(ResistanceType.Energy, 46);
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SetSkill(SkillName.MagicResist, 200);
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SetSkill(SkillName.Tactics, 0.0);
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SetSkill(SkillName.Wrestling, 80.0);
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SetSkill(SkillName.Anatomy, 0.0);
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}
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public FireRabbit(Serial serial)
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: base(serial)
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{
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}
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public override bool IsScaryToPets { get { return true; } }
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public override bool BardImmune { get { return true; } }
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.5)
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c.DropItem(new AnimalPheromone());
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich, 3);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |