120 lines
3.6 KiB
C#
120 lines
3.6 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an goblin corpse")]
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public class EnslavedGreenGoblinAlchemist : BaseCreature
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{
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[Constructable]
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public EnslavedGreenGoblinAlchemist()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Green Goblin Alchemist";
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Body = 723;
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BaseSoundID = 0x600;
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SetStr(289, 289);
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SetDex(72, 72);
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SetInt(113, 113);
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SetHits(196, 196);
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SetStam(72, 72);
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SetMana(113, 113);
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SetDamage(5, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 45, 49);
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SetResistance(ResistanceType.Fire, 50, 53);
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SetResistance(ResistanceType.Cold, 25, 30);
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SetResistance(ResistanceType.Poison, 40, 42);
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SetResistance(ResistanceType.Energy, 15, 18);
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SetSkill(SkillName.MagicResist, 124.1, 126.2);
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SetSkill(SkillName.Tactics, 75.3, 83.6);
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SetSkill(SkillName.Anatomy, 0.0, 0.0);
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SetSkill(SkillName.Wrestling, 90.4, 94.7);
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 28;
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// loot 30-40 gold, magic item, gem, essence control,gob blood
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switch ( Utility.Random(20) )
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{
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case 0:
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PackItem(new Scimitar());
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break;
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case 1:
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PackItem(new Katana());
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break;
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case 2:
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PackItem(new WarMace());
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break;
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case 3:
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PackItem(new WarHammer());
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break;
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case 4:
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PackItem(new Kryss());
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break;
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case 5:
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PackItem(new Pitchfork());
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break;
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}
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PackItem(new ThighBoots());
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switch ( Utility.Random(3) )
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{
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case 0:
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PackItem(new Ribs());
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break;
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case 1:
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PackItem(new Shaft());
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break;
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case 2:
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PackItem(new Candle());
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break;
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}
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if (0.2 > Utility.RandomDouble())
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PackItem(new BolaBall());
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}
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public EnslavedGreenGoblinAlchemist(Serial serial)
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: base(serial)
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{
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}
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public override int GetAngerSound() { return 0x600; }
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public override int GetIdleSound() { return 0x600; }
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public override int GetAttackSound() { return 0x5FD; }
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public override int GetHurtSound() { return 0x5FF; }
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public override int GetDeathSound() { return 0x5FE; }
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public override bool CanRummageCorpses { get { return true; } }
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public override int TreasureMapLevel { get { return 1; } }
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public override int Meat { get { return 1; } }
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public override OppositionGroup OppositionGroup { get { return OppositionGroup.SavagesAndOrcs; } }
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |