158 lines
3.5 KiB
C#
158 lines
3.5 KiB
C#
using System;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName("a dragon corpse")]
|
|
public class Dragon : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public Dragon()
|
|
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
|
{
|
|
Name = "a dragon";
|
|
Body = Utility.RandomList(12, 59);
|
|
BaseSoundID = 362;
|
|
|
|
SetStr(796, 825);
|
|
SetDex(86, 105);
|
|
SetInt(436, 475);
|
|
|
|
SetHits(478, 495);
|
|
|
|
SetDamage(16, 22);
|
|
|
|
SetDamageType(ResistanceType.Physical, 100);
|
|
|
|
SetResistance(ResistanceType.Physical, 55, 65);
|
|
SetResistance(ResistanceType.Fire, 60, 70);
|
|
SetResistance(ResistanceType.Cold, 30, 40);
|
|
SetResistance(ResistanceType.Poison, 25, 35);
|
|
SetResistance(ResistanceType.Energy, 35, 45);
|
|
|
|
SetSkill(SkillName.EvalInt, 30.1, 40.0);
|
|
SetSkill(SkillName.Magery, 30.1, 40.0);
|
|
SetSkill(SkillName.MagicResist, 99.1, 100.0);
|
|
SetSkill(SkillName.Tactics, 97.6, 100.0);
|
|
SetSkill(SkillName.Wrestling, 90.1, 92.5);
|
|
|
|
Fame = 15000;
|
|
Karma = -15000;
|
|
|
|
VirtualArmor = 60;
|
|
|
|
Tamable = true;
|
|
ControlSlots = 3;
|
|
MinTameSkill = 93.9;
|
|
|
|
SetSpecialAbility(SpecialAbility.DragonBreath);
|
|
}
|
|
|
|
public Dragon(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override bool ReacquireOnMovement
|
|
{
|
|
get
|
|
{
|
|
return !Controlled;
|
|
}
|
|
}
|
|
public override bool AutoDispel
|
|
{
|
|
get
|
|
{
|
|
return !Controlled;
|
|
}
|
|
}
|
|
public override int TreasureMapLevel
|
|
{
|
|
get
|
|
{
|
|
return 4;
|
|
}
|
|
}
|
|
public override int Meat
|
|
{
|
|
get
|
|
{
|
|
return 19;
|
|
}
|
|
}
|
|
public override int DragonBlood
|
|
{
|
|
get
|
|
{
|
|
return 8;
|
|
}
|
|
}
|
|
public override int Hides
|
|
{
|
|
get
|
|
{
|
|
return 20;
|
|
}
|
|
}
|
|
public override HideType HideType
|
|
{
|
|
get
|
|
{
|
|
return HideType.Barbed;
|
|
}
|
|
}
|
|
public override int Scales
|
|
{
|
|
get
|
|
{
|
|
return 7;
|
|
}
|
|
}
|
|
public override ScaleType ScaleType
|
|
{
|
|
get
|
|
{
|
|
return (Body == 12 ? ScaleType.Yellow : ScaleType.Red);
|
|
}
|
|
}
|
|
public override FoodType FavoriteFood
|
|
{
|
|
get
|
|
{
|
|
return FoodType.Meat;
|
|
}
|
|
}
|
|
public override bool CanAngerOnTame
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public override bool CanFly
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.FilthyRich, 2);
|
|
AddLoot(LootPack.Gems, 8);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|