Files
abysmal-isle/Scripts/Mobiles/Normal/BloodFox.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

72 lines
2.1 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a blood fox corpse")]
public class BloodFox : BaseCreature
{
[Constructable]
public BloodFox() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Blood Fox";
Body = 0x58f;
Female = true;
SetStr(300, 320);
SetDex(190, 200);
SetInt(170, 210);
SetHits(190, 200);
SetDamage(16, 22);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 55, 65);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 35);
SetSkill(SkillName.MagicResist, 40.0, 50.0);
SetSkill(SkillName.Tactics, 50.0, 70.0);
SetSkill(SkillName.Wrestling, 75.0, 90.0);
SetSkill(SkillName.DetectHidden, 50.0, 60.0);
Tamable = true;
ControlSlots = 2;
MinTameSkill = 72.0;
SetWeaponAbility(WeaponAbility.BleedAttack);
SetSpecialAbility(SpecialAbility.GraspingClaw);
}
public BloodFox(Serial serial) : base(serial)
{
}
public override int Meat { get { return 5; } }
public override FoodType FavoriteFood { get { return FoodType.Meat; } }
public override bool CanAngerOnTame { get { return true; } }
public override bool StatLossAfterTame { get { return true; } }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0)
{
SetSpecialAbility(SpecialAbility.GraspingClaw);
SetWeaponAbility(WeaponAbility.BleedAttack);
}
}
}
}