111 lines
2.9 KiB
C#
111 lines
2.9 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an air elemental corpse")]
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public class AirElemental : BaseCreature
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{
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[Constructable]
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public AirElemental()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "an air elemental";
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Body = 13;
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Hue = 0x4001;
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BaseSoundID = 655;
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SetStr(126, 155);
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SetDex(166, 185);
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SetInt(101, 125);
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SetHits(76, 93);
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SetDamage(8, 10);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Cold, 40);
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SetDamageType(ResistanceType.Energy, 40);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 25, 35);
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SetSkill(SkillName.EvalInt, 60.1, 75.0);
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SetSkill(SkillName.Magery, 60.1, 75.0);
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SetSkill(SkillName.MagicResist, 60.1, 75.0);
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SetSkill(SkillName.Tactics, 60.1, 80.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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Fame = 4500;
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Karma = -4500;
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this.VirtualArmor = 40;
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switch (Utility.Random(24))
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{
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case 0: PackItem(new PainSpikeScroll()); break;
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case 1: PackItem(new PoisonStrikeScroll()); break;
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case 2: PackItem(new StrangleScroll()); break;
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case 3: PackItem(new VengefulSpiritScroll()); break;
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}
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ControlSlots = 2;
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}
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public AirElemental(Serial serial)
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: base(serial)
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{
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}
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public override double DispelDifficulty
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{
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get
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{
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return 117.5;
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}
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}
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public override double DispelFocus
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{
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get
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{
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return 45.0;
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}
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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AddLoot(LootPack.LowScrolls);
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AddLoot(LootPack.MedScrolls);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |