118 lines
2.8 KiB
C#
118 lines
2.8 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public interface IAcidCreature
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{
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}
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[CorpseName("an acid elementals corpse")]
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public class AcidElemental : BaseCreature, IAcidCreature
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{
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[Constructable]
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public AcidElemental()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "an acid elemental";
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Body = 158;
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BaseSoundID = 263;
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SetStr(326, 355);
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SetDex(66, 85);
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SetInt(271, 295);
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SetHits(196, 213);
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SetDamage(9, 15);
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SetDamageType(ResistanceType.Physical, 10);
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SetDamageType(ResistanceType.Poison, 90);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Anatomy, 30.3, 60.0);
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SetSkill(SkillName.EvalInt, 80.1, 95.0);
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SetSkill(SkillName.Magery, 70.1, 85.0);
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SetSkill(SkillName.Meditation, 0.0, 0.0);
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SetSkill(SkillName.MagicResist, 60.1, 85.0);
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SetSkill(SkillName.Tactics, 80.1, 90.0);
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SetSkill(SkillName.Wrestling, 70.1, 90.0);
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Fame = 10000;
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Karma = -10000;
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VirtualArmor = 70;
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PackItem(new Nightshade(4));
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}
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public AcidElemental(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override Poison HitPoison
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override double HitPoisonChance
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{
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get
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{
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return 0.75;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 2;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Rich);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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Body = 158;
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break;
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}
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}
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}
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} |