Files
abysmal-isle/Scripts/Mobiles/Named/SkeletalDragonRenowned.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

145 lines
3.4 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("Skeletal Dragon [Renowned] corpse")]
public class SkeletalDragonRenowned : BaseRenowned
{
[Constructable]
public SkeletalDragonRenowned()
: base(AIType.AI_Mage)
{
Name = "Skeletal Dragon";
Title = "[Renowned]";
Body = 104;
BaseSoundID = 0x488;
Hue = 906;
SetStr(898, 1030);
SetDex(100, 200);
SetInt(488, 620);
SetHits(558, 599);
SetDamage(29, 35);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetResistance(ResistanceType.Physical, 75, 80);
SetResistance(ResistanceType.Fire, 40, 60);
SetResistance(ResistanceType.Cold, 40, 60);
SetResistance(ResistanceType.Poison, 70, 80);
SetResistance(ResistanceType.Energy, 40, 60);
SetSkill(SkillName.EvalInt, 80.1, 100.0);
SetSkill(SkillName.Magery, 80.1, 100.0);
SetSkill(SkillName.MagicResist, 100.3, 130.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 97.6, 100.0);
Fame = 22500;
Karma = -22500;
VirtualArmor = 80;
SetSpecialAbility(SpecialAbility.DragonBreath);
}
public SkeletalDragonRenowned(Serial serial)
: base(serial)
{
}
public override Type[] UniqueSAList
{
get
{
return new Type[] { };
}
}
public override Type[] SharedSAList
{
get
{
return new Type[] { typeof(AxeOfAbandon), typeof(DemonBridleRing), typeof(VoidInfusedKilt), typeof(BladeOfBattle) };
}
}
public override bool ReacquireOnMovement
{
get
{
return true;
}
}
public override double BonusPetDamageScalar
{
get
{
return (Core.SE) ? 3.0 : 1.0;
}
}
// TODO: Undead summoning?
public override bool AutoDispel
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override int Meat
{
get
{
return 19;
}
}// where's it hiding these? :)
public override int Hides
{
get
{
return 20;
}
}
public override HideType HideType
{
get
{
return HideType.Barbed;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 3);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}