Files
abysmal-isle/Scripts/Mobiles/Named/ShadowKnight.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

242 lines
6.4 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a shadow knight corpse")]
public class ShadowKnight : BaseCreature
{
public override bool CanStealth { get { return true; } }
private Timer m_SoundTimer;
private bool m_HasTeleportedAway;
[Constructable]
public ShadowKnight()
: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("shadow knight");
Title = "the Shadow Knight";
Body = 311;
SetStr(250);
SetDex(100);
SetInt(100, 120);
SetHits(5000);
SetDamage(20, 30);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Cold, 40);
SetResistance(ResistanceType.Physical, 90);
SetResistance(ResistanceType.Fire, 65);
SetResistance(ResistanceType.Cold, 75);
SetResistance(ResistanceType.Poison, 75);
SetResistance(ResistanceType.Energy, 55);
SetSkill(SkillName.Wrestling, 100.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.MagicResist, 120.0);
SetSkill(SkillName.Poisoning, 75.0, 85.0);
SetSkill(SkillName.DetectHidden, 100.0);
SetSkill(SkillName.Hiding, 100.0);
SetSkill(SkillName.Magery, 100.0);
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.Necromancy, 110.0);
SetSkill(SkillName.SpiritSpeak, 110.0);
SetSkill(SkillName.Focus, 120.0);
Fame = 25000;
Karma = -25000;
VirtualArmor = 54;
SetWeaponAbility(WeaponAbility.ConcussionBlow);
SetWeaponAbility(WeaponAbility.CrushingBlow);
}
public ShadowKnight(Serial serial)
: base(serial)
{
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
RevealingAction();
base.OnDamage(amount, from, willKill);
}
public override void OnDamagedBySpell(Mobile from)
{
RevealingAction();
base.OnDamagedBySpell(from);
}
public override bool IgnoreYoungProtection
{
get
{
return Core.ML;
}
}
public override bool CanFlee { get { return false; } }
public override TribeType Tribe { get { return TribeType.Undead; } }
public override OppositionGroup OppositionGroup
{
get
{
return OppositionGroup.FeyAndUndead;
}
}
public override bool BardImmune
{
get
{
return !Core.SE;
}
}
public override bool Unprovokable
{
get
{
return Core.SE;
}
}
public override bool AreaPeaceImmune
{
get
{
return Core.SE;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override int TreasureMapLevel
{
get
{
return 1;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override int GetIdleSound()
{
return 0x2CE;
}
public override int GetDeathSound()
{
return 0x2C1;
}
public override int GetHurtSound()
{
return 0x2D1;
}
public override int GetAttackSound()
{
return 0x2C8;
}
public override void OnCombatantChange()
{
base.OnCombatantChange();
if (Hidden && Combatant != null)
Combatant = null;
}
public virtual void SendTrackingSound()
{
if (Hidden)
{
Effects.PlaySound(Location, Map, 0x2C8);
Combatant = null;
}
else
{
Frozen = false;
if (m_SoundTimer != null)
m_SoundTimer.Stop();
m_SoundTimer = null;
}
}
public override void OnThink()
{
if (!m_HasTeleportedAway && Hits < (HitsMax / 2))
{
Map map = Map;
if (map != null)
{
// try 10 times to find a teleport spot
for (int i = 0; i < 10; ++i)
{
int x = X + (Utility.RandomMinMax(5, 10) * (Utility.RandomBool() ? 1 : -1));
int y = Y + (Utility.RandomMinMax(5, 10) * (Utility.RandomBool() ? 1 : -1));
int z = Z;
if (!map.CanFit(x, y, z, 16, false, false))
continue;
Point3D from = Location;
Point3D to = new Point3D(x, y, z);
if (!InLOS(to))
continue;
Location = to;
ProcessDelta();
Hidden = true;
Combatant = null;
Effects.SendLocationParticles(EffectItem.Create(from, map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);
Effects.SendLocationParticles(EffectItem.Create(to, map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023);
Effects.PlaySound(to, map, 0x1FE);
m_HasTeleportedAway = true;
m_SoundTimer = Timer.DelayCall(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(2.5), new TimerCallback(SendTrackingSound));
Frozen = true;
break;
}
}
}
base.OnThink();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}