85 lines
2.3 KiB
C#
85 lines
2.3 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a Rend corpse")]
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public class Rend : Reptalon
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{
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[Constructable]
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public Rend()
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{
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Name = "Rend";
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Hue = 0x455;
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SetStr(1261, 1284);
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SetDex(363, 384);
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SetInt(601, 642);
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SetHits(5176, 6100);
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SetDamage(26, 33);
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType(ResistanceType.Poison, 0);
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SetDamageType(ResistanceType.Energy, 0);
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SetResistance(ResistanceType.Physical, 75, 85);
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SetResistance(ResistanceType.Fire, 81, 94);
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SetResistance(ResistanceType.Cold, 46, 55);
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SetResistance(ResistanceType.Poison, 35, 44);
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SetResistance(ResistanceType.Energy, 45, 52);
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SetSkill(SkillName.Wrestling, 136.3, 150.3);
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SetSkill(SkillName.Tactics, 133.4, 141.4);
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SetSkill(SkillName.MagicResist, 90.9, 110.0);
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SetSkill(SkillName.Anatomy, 66.6, 72.0);
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Fame = 21000;
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Karma = -21000;
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Tamable = false;
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SetSpecialAbility(SpecialAbility.GraspingClaw);
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SetWeaponAbility(WeaponAbility.BleedAttack);
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SetWeaponAbility(WeaponAbility.ParalyzingBlow);
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public Rend(Serial serial)
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: base(serial)
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{
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}
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public override bool CanBeParagon { get { return false; } }
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public override bool GivesMLMinorArtifact{get{ return true; } }
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Paragon.ChestChance > Utility.RandomDouble() )
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c.DropItem( new ParagonChest( Name, 5 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 3);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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