106 lines
2.5 KiB
C#
106 lines
2.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("the remains of Grim")]
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public class Grim : Drake
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{
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[Constructable]
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public Grim()
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: base()
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{
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Name = "Grim";
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Hue = 1744;
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SetStr(527, 580);
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SetDex(284, 322);
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SetInt(249, 386);
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SetHits(1762, 2502);
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SetDamage(17, 25);
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SetDamageType(ResistanceType.Physical, 80);
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SetDamageType(ResistanceType.Fire, 20);
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SetResistance(ResistanceType.Physical, 55, 60);
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SetResistance(ResistanceType.Fire, 62, 68);
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SetResistance(ResistanceType.Cold, 52, 57);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 40, 44);
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SetSkill(SkillName.MagicResist, 105.8, 115.6);
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SetSkill(SkillName.Tactics, 102.8, 120.8);
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SetSkill(SkillName.Wrestling, 111.7, 119.2);
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SetSkill(SkillName.Anatomy, 105.0, 128.4);
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Fame = 17500;
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Karma = -5500;
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VirtualArmor = 54;
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Tamable = false;
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for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
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{
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PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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SetWeaponAbility(WeaponAbility.CrushingBlow);
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public override bool GivesMLMinorArtifact
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{
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get { return true; }
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}
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public Grim(Serial serial)
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: base(serial)
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{
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}
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public override bool ReacquireOnMovement
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{
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get
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{
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return true;
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}
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}
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public override int Meat
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{
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get
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{
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return 10;
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}
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}
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public override int Hides
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{
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get
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{
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return 20;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 3);
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AddLoot(LootPack.MedScrolls);
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AddLoot(LootPack.HighScrolls, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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