98 lines
2.3 KiB
C#
98 lines
2.3 KiB
C#
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a Gnaw corpse")]
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public class Gnaw : DireWolf
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{
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[Constructable]
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public Gnaw()
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{
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Name = "Gnaw";
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Hue = 0x130;
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SetStr(142, 169);
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SetDex(102, 145);
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SetInt(44, 69);
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SetHits(786, 837);
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SetStam(102, 145);
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SetMana(44, 69);
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SetDamage(16, 22);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 23, 40);
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SetSkill(SkillName.Wrestling, 96.3, 119.7);
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SetSkill(SkillName.Tactics, 89.5, 107.7);
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SetSkill(SkillName.MagicResist, 93.6, 112.8);
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Fame = 17500;
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Karma = -17500;
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Tamable = false;
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for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
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{
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PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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SetSpecialAbility(SpecialAbility.Rage);
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}
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public override bool CanBeParagon { get { return false; } }
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.3)
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c.DropItem(new GnawsFang());
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}
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public Gnaw(Serial serial)
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: base(serial)
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{
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}
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public override int Hides
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{
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get
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{
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return 28;
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}
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}
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public override int Meat
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{
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get
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{
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return 4;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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