140 lines
3.5 KiB
C#
140 lines
3.5 KiB
C#
using System;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName("Ancient Lich [Renowned] corpse")]
|
|
public class AncientLichRenowned : BaseRenowned
|
|
{
|
|
[Constructable]
|
|
public AncientLichRenowned()
|
|
: base(AIType.AI_NecroMage)
|
|
{
|
|
this.Name = "Ancient Lich";
|
|
this.Title = "[Renowned]";
|
|
this.Body = 78;
|
|
this.BaseSoundID = 412;
|
|
|
|
this.SetStr(250, 305);
|
|
this.SetDex(96, 115);
|
|
this.SetInt(966, 1045);
|
|
|
|
this.SetHits(2000, 2500);
|
|
|
|
this.SetDamage(15, 27);
|
|
|
|
this.SetDamageType(ResistanceType.Physical, 20);
|
|
this.SetDamageType(ResistanceType.Cold, 40);
|
|
this.SetDamageType(ResistanceType.Energy, 40);
|
|
|
|
this.SetResistance(ResistanceType.Physical, 55, 65);
|
|
this.SetResistance(ResistanceType.Fire, 25, 30);
|
|
this.SetResistance(ResistanceType.Cold, 50, 60);
|
|
this.SetResistance(ResistanceType.Poison, 50, 60);
|
|
this.SetResistance(ResistanceType.Energy, 25, 30);
|
|
|
|
this.SetSkill(SkillName.EvalInt, 120.1, 130.0);
|
|
this.SetSkill(SkillName.Magery, 120.1, 130.0);
|
|
this.SetSkill(SkillName.Meditation, 100.1, 101.0);
|
|
this.SetSkill(SkillName.MagicResist, 175.2, 200.0);
|
|
this.SetSkill(SkillName.Tactics, 90.1, 100.0);
|
|
this.SetSkill(SkillName.Wrestling, 75.1, 100.0);
|
|
|
|
this.Fame = 23000;
|
|
this.Karma = -23000;
|
|
|
|
this.VirtualArmor = 60;
|
|
|
|
this.PackNecroReg(30, 275);
|
|
}
|
|
|
|
public AncientLichRenowned(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override Type[] UniqueSAList
|
|
{
|
|
get
|
|
{
|
|
return new Type[] { typeof(SpinedBloodwormBracers), typeof(DefenderOfTheMagus) };
|
|
}
|
|
}
|
|
public override Type[] SharedSAList
|
|
{
|
|
get
|
|
{
|
|
return new Type[] { typeof(SummonersKilt) };
|
|
}
|
|
}
|
|
public override OppositionGroup OppositionGroup
|
|
{
|
|
get
|
|
{
|
|
return OppositionGroup.FeyAndUndead;
|
|
}
|
|
}
|
|
public override bool Unprovokable
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public override bool BleedImmune
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public override Poison PoisonImmune
|
|
{
|
|
get
|
|
{
|
|
return Poison.Lethal;
|
|
}
|
|
}
|
|
public override int GetIdleSound()
|
|
{
|
|
return 0x19D;
|
|
}
|
|
|
|
public override int GetAngerSound()
|
|
{
|
|
return 0x175;
|
|
}
|
|
|
|
public override int GetDeathSound()
|
|
{
|
|
return 0x108;
|
|
}
|
|
|
|
public override int GetAttackSound()
|
|
{
|
|
return 0xE2;
|
|
}
|
|
|
|
public override int GetHurtSound()
|
|
{
|
|
return 0x28B;
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.FilthyRich, 2);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |